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Wrapper for interacting with Realm Kotlin native code. This artifact is not supposed to be consumed directly, but through 'io.realm.kotlin:gradle-plugin:3.0.0' instead.

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/*
 * Copyright 2020 Realm Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package io.realm.kotlin.internal.interop

import io.realm.kotlin.internal.interop.sync.AppError
import io.realm.kotlin.internal.interop.sync.CoreSubscriptionSetState
import io.realm.kotlin.internal.interop.sync.SyncError
import io.realm.kotlin.internal.interop.sync.SyncErrorCode

// TODO Could be replace by lambda. See realm_app_config_new networkTransportFactory for example.
interface Callback {
    fun onChange(change: T)
}

// Callback from asynchronous sync methods. Use AppCallback for void callbacks and
// AppCallback for callbacks with native pointers to core objects.
interface AppCallback {
    fun onSuccess(result: T)
    fun onError(error: AppError)
}

fun interface SyncErrorCallback {
    fun onSyncError(pointer: RealmSyncSessionPointer, error: SyncError)
}

// Interface exposed towards `library-sync`
interface SyncSessionTransferCompletionCallback {
    fun invoke(error: SyncErrorCode?)
}

interface SyncLogCallback {
    // Passes core log levels as shorts to avoid unnecessary jumping between the SDK and JNI
    fun log(logLevel: Short, message: String?)
}

interface SyncBeforeClientResetHandler {
    fun onBeforeReset(realmBefore: FrozenRealmPointer)
}

interface SyncAfterClientResetHandler {
    fun onAfterReset(
        realmBefore: FrozenRealmPointer,
        realmAfter: LiveRealmPointer,
        didRecover: Boolean
    )
}

fun interface CompactOnLaunchCallback {
    fun invoke(totalBytes: Long, usedBytes: Long): Boolean
}

fun interface MigrationCallback {
    fun migrate(
        oldRealm: FrozenRealmPointer,
        newRealm: LiveRealmPointer,
        schema: RealmSchemaPointer
    ): Boolean
}

fun interface SubscriptionSetCallback {
    fun onChange(state: CoreSubscriptionSetState)
}

// The underlying Core implementation can also pass in Realm pointer, but since it is not
// useful during construction, we omit it from this callback as it is only used as a signal.
fun interface DataInitializationCallback {
    fun invoke(): Boolean
}

fun interface AsyncOpenCallback {
    fun invoke(error: Throwable?)
}




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