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Library code for Realm Kotlin. This artifact is not supposed to be consumed directly, but through 'io.realm.kotlin:gradle-plugin:1.11.1' instead.
/*
* Copyright 2021 Realm Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.realm.kotlin.internal
import io.realm.kotlin.MutableRealm
import io.realm.kotlin.ext.isManaged
import io.realm.kotlin.ext.isValid
import io.realm.kotlin.internal.interop.RealmInterop
import io.realm.kotlin.internal.platform.runBlocking
import io.realm.kotlin.internal.platform.threadId
import io.realm.kotlin.internal.schema.RealmClassImpl
import io.realm.kotlin.internal.schema.RealmSchemaImpl
import io.realm.kotlin.internal.util.LiveRealmContext
import io.realm.kotlin.query.RealmQuery
import io.realm.kotlin.types.BaseRealmObject
import io.realm.kotlin.types.TypedRealmObject
import kotlinx.coroutines.CoroutineDispatcher
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.sync.Mutex
import kotlinx.coroutines.sync.withLock
import kotlinx.coroutines.withContext
import kotlin.reflect.KClass
/**
* A _suspendable writer_ to handle all asynchronous updates to a Realm through a suspendable API.
*
* NOTE:
* - The _writer_ is initialized with a dispatcher that MUST only be backed by a single thread.
* - All operations accessing the writer's realm MUST be done in the context of the dispatcher or
* it's thread.
*
* @param owner The Realm instance needed for emitting updates.
* @param scheduler The scheduler on which to execute all the writers operations on.
*/
internal class SuspendableWriter(
private val owner: RealmImpl,
private val scheduler: LiveRealmContext,
) :
LiveRealmHolder() {
private val tid: ULong
val dispatcher: CoroutineDispatcher = scheduler.dispatcher
internal inner class WriterRealm :
LiveRealm(
owner = owner,
configuration = owner.configuration,
scheduler = scheduler,
),
InternalMutableRealm,
InternalTypedRealm,
WriteTransactionManager {
override val realmReference: LiveRealmReference
get() = super.realmReference
override fun query(
clazz: KClass,
query: String,
vararg args: Any?
): RealmQuery {
return super.query(clazz, query, *args)
}
override fun cancelWrite() { super.cancelWrite() }
}
override val realmInitializer: Lazy = lazy {
WriterRealm()
}
// Must only be accessed from the dispatchers thread
override val realm: WriterRealm by realmInitializer
private val shouldClose = kotlinx.atomicfu.atomic(false)
private val transactionMutex = Mutex(false)
init {
tid = runBlocking(dispatcher) { threadId() }
}
// Currently just for internal-only usage in test, thus API is not polished
suspend fun updateSchema(schema: RealmSchemaImpl) {
return withContext(dispatcher) {
transactionMutex.withLock {
realm.log.debug("Updating schema: $schema")
val classPropertyList = schema.classes.map { realmClass: RealmClassImpl ->
realmClass.cinteropClass to realmClass.cinteropProperties
}
val newCinteropSchema = RealmInterop.realm_schema_new(classPropertyList)
RealmInterop.realm_update_schema(realm.realmReference.dbPointer, newCinteropSchema)
// Are we guaranteed that updating the schema will trigger both:
// - onSchemaChanged - invalidating the key caches
// - onRealmChanged - updating the realm.snapshot to also point to the latest key cache
// Seems like order is not guaranteed, but it is synchroneous, so updating snapshot
// in both callbacks should ensure that we have the right snapshot here
realm.updateSnapshot()
}
}
}
suspend fun write(block: MutableRealm.() -> R): R {
// TODO Would we be able to offer a per write error handler by adding a CoroutineExceptionHandler
return withContext(dispatcher) {
var result: R
transactionMutex.withLock {
try {
realm.beginTransaction()
ensureActive()
result = block(realm)
ensureActive()
if (!shouldClose.value && realm.isInTransaction()) {
realm.commitTransaction()
} else {
if (shouldClose.value)
throw IllegalStateException("Cannot commit transaction on closed realm")
}
} catch (e: Throwable) {
if (realm.isInTransaction()) {
realm.cancelWrite()
}
throw e
}
}
realm.updateSnapshot()
if (shouldFreezeWriteReturnValue(result)) {
// Freeze the result in the context of the Dispatcher. The dispatcher should be
// single-threaded so will guarantee that no other threads can modify the Realm
// between the transaction is committed and we freeze it.
// TODO Can we guarantee the Dispatcher is single-threaded? Or otherwise
// lock this code?
val newReference = realm.gcTrackedSnapshot()
freezeWriteReturnValue(newReference, result)
} else {
result
}
}
}
private fun freezeWriteReturnValue(reference: RealmReference, result: R): R {
@Suppress("UNCHECKED_CAST")
return when (result) {
// is RealmResults<*> -> result.freeze(this) as R
is BaseRealmObject -> {
// FIXME If we could transfer ownership (the owning Realm) in Realm instead then we
// could completely eliminate the need for the external owner in here!?
result.runIfManaged {
// Invalid objects are returned as-is. We assume the caller know what they
// are doing and will either throw the result away or treat it accordingly.
// See https://github.com/realm/realm-kotlin/issues/1300 for context.
when (result.isValid()) {
true -> freeze(reference)!!.toRealmObject()
false -> result
}
}
}
else -> throw IllegalArgumentException("Did not recognize type to be frozen: $result")
} as R
}
private fun shouldFreezeWriteReturnValue(result: R): Boolean {
// How to test for managed results?
return when (result) {
// is RealmResults<*> -> return result.owner != null
is BaseRealmObject -> return result.isManaged()
else -> false
}
}
// Checks if the current thread is already executing a transaction
internal fun checkInTransaction(message: String) {
if (tid == threadId() && transactionMutex.isLocked) {
throw IllegalStateException(message)
}
}
fun close() {
// runBlocking cannot be called on the dispatcher thread as this will deadlock if called
// inside a transaction. This is already guarded in Realm.close calling this, but keep it
// for safety while evaluating if we want to allow closing the realm from inside a
// transaction (which should then just be implemented without runBlocking when we are
// already on the correct thread).
checkInTransaction("Cannot close in a transaction block")
runBlocking {
// TODO OPTIMIZE We are currently awaiting any running transaction to finish before
// actually closing the realm, as we cannot schedule something to run on the dispatcher
// and closing the realm from another thread during a transaction causes race
// conditions/crashed. Maybe signal this faster by canceling the users scope of the
// transaction, etc.
shouldClose.value = true
// We have verified that we are not on the dispatcher thread, so safe to schedule this
// which will itself prevent other transactions to start as the dispatcher can only run
// a single job at a time
withContext(dispatcher) {
// Calling close on a non initialized Realm is wasteful since before calling RealmInterop.close
// The Realm will be first opened (RealmInterop.open) and an instance created in vain.
if (realmInitializer.isInitialized()) {
realm.close()
}
}
}
}
}
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