All Downloads are FREE. Search and download functionalities are using the official Maven repository.

io.rtron.math.processing.triangulation.FanTriangulationAlgorithm.kt Maven / Gradle / Ivy

The newest version!
/*
 * Copyright 2019-2022 Chair of Geoinformatics, Technical University of Munich
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package io.rtron.math.processing.triangulation

import com.github.kittinunf.result.NoException
import com.github.kittinunf.result.Result
import io.rtron.math.geometry.euclidean.threed.point.Vector3D
import io.rtron.math.geometry.euclidean.threed.surface.Polygon3D

/**
 * Fan triangulation algorithm by simply selecting a base vertex and generating the triangles by iterating over
 * the remaining vertices. However, this approach is not suitable for concave polygons.
 * See the wikipedia article on [fan triangulation](https://en.wikipedia.org/wiki/Fan_triangulation).
 */
class FanTriangulationAlgorithm : TriangulationAlgorithm() {

    override fun triangulate(vertices: List, tolerance: Double): Result, NoException> {
        val polygons = vertices.filterIndexed { index, _ -> index != 0 }
            .zipWithNext()
            .map { Polygon3D(listOf(vertices.first(), it.first, it.second), tolerance) }

        return Result.success(polygons)
    }
}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy