io.rtron.math.processing.triangulation.FanTriangulationAlgorithm.kt Maven / Gradle / Ivy
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/*
* Copyright 2019-2022 Chair of Geoinformatics, Technical University of Munich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.rtron.math.processing.triangulation
import com.github.kittinunf.result.NoException
import com.github.kittinunf.result.Result
import io.rtron.math.geometry.euclidean.threed.point.Vector3D
import io.rtron.math.geometry.euclidean.threed.surface.Polygon3D
/**
* Fan triangulation algorithm by simply selecting a base vertex and generating the triangles by iterating over
* the remaining vertices. However, this approach is not suitable for concave polygons.
* See the wikipedia article on [fan triangulation](https://en.wikipedia.org/wiki/Fan_triangulation).
*/
class FanTriangulationAlgorithm : TriangulationAlgorithm() {
override fun triangulate(vertices: List, tolerance: Double): Result, NoException> {
val polygons = vertices.filterIndexed { index, _ -> index != 0 }
.zipWithNext()
.map { Polygon3D(listOf(vertices.first(), it.first, it.second), tolerance) }
return Result.success(polygons)
}
}
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