io.rtron.math.processing.triangulation.TriangulationAlgorithm.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of rtron-math Show documentation
Show all versions of rtron-math Show documentation
Component 'rtron-math' of rtron.
The newest version!
/*
* Copyright 2019-2022 Chair of Geoinformatics, Technical University of Munich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.rtron.math.processing.triangulation
import com.github.kittinunf.result.Result
import io.rtron.math.geometry.euclidean.threed.point.Vector3D
import io.rtron.math.geometry.euclidean.threed.surface.Polygon3D
import io.rtron.std.handleFailure
/**
* Abstract class for a triangulation algorithm in 3D.
* See the wikipedia article of [polygon triangulation](https://en.wikipedia.org/wiki/Polygon_triangulation).
*/
abstract class TriangulationAlgorithm {
/**
* Performs the triangulation operation and checks whether all input vertices are still represented
* after triangulation.
*
* @param vertices list of vertices representing the outline to be triangulated
* @return list of triangulated [Polygon3D]
*/
fun triangulateChecked(vertices: List, tolerance: Double): Result, Exception> {
val triangles = triangulate(vertices, tolerance).handleFailure { return it }
val newVertices = triangles.flatMap { it.vertices }
if (newVertices.any { it !in vertices })
return Result.error(RuntimeException("Triangulation algorithm produces different vertices."))
return Result.success(triangles)
}
/**
* Triangulation algorithm implemented by concrete classes.
*
* @param vertices list of vertices representing the outline to be triangulated
* @return list of triangulated [Polygon3D]
*/
internal abstract fun triangulate(vertices: List, tolerance: Double): Result, Exception>
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy