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/*
* Copyright 2019-2022 Chair of Geoinformatics, Technical University of Munich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.rtron.math.processing.triangulation
import com.github.kittinunf.result.Result
import io.rtron.math.geometry.euclidean.threed.surface.LinearRing3D
import io.rtron.math.geometry.euclidean.threed.surface.Polygon3D
import io.rtron.math.processing.isPlanar
import io.rtron.std.handleSuccess
@RequiresOptIn(message = "The triangulation functionality is experimental.")
@Retention(AnnotationRetention.BINARY)
@Target(AnnotationTarget.CLASS, AnnotationTarget.FUNCTION)
annotation class ExperimentalTriangulator
/**
* Performs triangulation operations on polygons in 3D.
* See the wikipedia article of [polygon triangulation](https://en.wikipedia.org/wiki/Polygon_triangulation).
*/
@ExperimentalTriangulator
object Triangulator {
private val standardTriangulationAlgorithm = Poly2TriTriangulationAlgorithm()
private val fallbackTriangulationAlgorithm = ProjectedTriangulationAlgorithm(standardTriangulationAlgorithm)
private val fanTriangulationAlgorithm = FanTriangulationAlgorithm()
/**
* Returns a list of triangles from a [linearRing].
*
* @param linearRing linear ring to be triangulated
*/
fun triangulate(linearRing: LinearRing3D, tolerance: Double): Result, Exception> {
if (linearRing.vertices.isPlanar(tolerance))
return Result.success(listOf(Polygon3D(linearRing.vertices, tolerance)))
// run triangulation algorithms until one succeeds
val errorStandard = standardTriangulationAlgorithm.triangulateChecked(linearRing.vertices, tolerance)
.handleSuccess { return it }
fallbackTriangulationAlgorithm.triangulateChecked(linearRing.vertices, tolerance)
.handleSuccess { return it }
fanTriangulationAlgorithm.triangulateChecked(linearRing.vertices, tolerance)
.handleSuccess { return it }
return Result.error(errorStandard)
}
}
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