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/*
* Copyright 2011 Selenium committers
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package io.selendroid.server.model;
import io.selendroid.server.android.internal.Point;
import io.selendroid.server.common.action.touch.FlickDirection;
import io.selendroid.server.model.interactions.Coordinates;
/**
* Interface representing basic touch screen operations.
*/
public interface TouchScreen {
/**
* Allows the execution of single tap on the screen, analogous to click using a Mouse.
*
* @param where The location on the screen. Typically a {@link WebElement}
*/
void singleTap(Coordinates where);
/**
* Allows the execution of the gesture 'down' on the screen. It is typically the first of a
* sequence of touch gestures.
*
* @param x The x coordinate relative to the viewport
* @param y The y coordinate relative to the viewport
*/
void down(int x, int y);
/**
* Allows the execution of the gesture 'down' on the screen. It is typically the first of a
* sequence of touch gestures. Supports multitouch.
*
* @param x The x coordinate relative to the viewport
* @param y The y coordinate relative to the viewport
* @param id The id of the pointer performing the action. 0 for single touch.
*/
void down(int x, int y, int id);
/**
* Allows the execution of the gesture 'up' on the screen. It is typically the last of a sequence
* of touch gestures.
*
* @param x The x coordinate relative to the viewport
* @param y The y coordinate relative to the viewport
*/
void up(int x, int y);
/**
* Allows the execution of the gesture 'up' on the screen. It is typically the last of a sequence
* of touch gestures. Supports multitouch.
*
* @param x The x coordinate relative to the viewport
* @param y The y coordinate relative to the viewport
* @param id The id of the pointer performing the action. 0 for single touch.
*/
void up(int x, int y, int id);
/**
* Allows the execution of the gesture 'move' on the screen.
*
* @param x The x coordinate relative to the viewport
* @param y The y coordinate relative to the viewport
*/
void move(int x, int y);
/**
* Allows the execution of the gesture 'move' on the screen. Supports multitouch.
*
* @param x The x coordinate relative to the viewport
* @param y The y coordinate relative to the viewport
* @param id The id of the pointer performing the action. 0 for single touch.
*/
void move(int x, int y, int id);
/**
* Calls 'up' on all current pointers, cancelling the gesture.
*/
void cancel();
/**
* Creates a scroll gesture that starts on a particular screen location.
*
* @param where the location where the scroll starts, usually a {@link WebElement}.
* @param xOffset The x offset to scroll
* @param yOffset The y offset to scroll
*/
void scroll(Coordinates where, int xOffset, int yOffset);
/**
* Allows the execution of double tapon the screen, analogous to double click using a Mouse.
*
* @param where The coordinates of the element to double tap
*/
void doubleTap(Coordinates where);
/**
* Allows the execution of long press gestures.
*
* @param where The coordinate of the element to long press
*/
void longPress(Coordinates where);
/**
* Allows the view to be scrolled by an x and y offset.
*
* @param xOffset The horizontal offset relative to the viewport
* @param yOffset The vertical offset relative to the viewport
*/
void scroll(int xOffset, int yOffset);
/**
* Sends a flick gesture to the current view.
*
* @param xSpeed The horizontal speed in pixels/second
* @param ySpeed The vertical speed in pixels/second
*/
void flick(int xSpeed, int ySpeed);
/**
* Allows the execution of flick gestures starting in a location's element.
*
* @param where The coordinate of the element to flick on
* @param xOffset The x offset relative to the viewport
* @param yOffset The y offset relative to the viewport
*/
void flick(Coordinates where, int xOffset, int yOffset, int speed);
/***
* Allows the execution of a flick gesture at a given starting point
*
* @param origin Starting point of the flick
* @param direction Direction in which the flick should be performed
* @param distance Distance over which the finger should be down during the flick motion
* @param duration Duration the finger should be down on the touch screen
*/
void flick(Point origin, FlickDirection direction, int distance, int duration);
/**
* @return The current screen brightness as a float between 0 and 1. If the screen is off, 0.0 will be returned.
*/
float getBrightness();
/**
* Set the screen brightness, with a setting of 0 meaning that the screen should be turned off.
*
* @param brightness The screen brightness to use.
*/
void setBrightness(float brightness);
}