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/** Notice of modification as required by the LGPL
* This file was modified by Gemstone Systems Inc. on
* $Date$
**/
/*
File: WaitableFloat.java
Originally written by Doug Lea and released into the public domain.
This may be used for any purposes whatsoever without acknowledgment.
Thanks for the assistance and support of Sun Microsystems Labs,
and everyone contributing, testing, and using this code.
History:
Date Who What
23Jun1998 dl Create public version
*/
package com.gemstone.org.jgroups.oswego.concurrent;
import edu.umd.cs.findbugs.annotations.SuppressFBWarnings;
/**
* A class useful for offloading waiting and signalling operations
* on single float variables.
*
*
[ Introduction to this package. ]
**/
public class WaitableFloat extends SynchronizedFloat {
/**
* Make a new WaitableFloat with the given initial value,
* and using its own internal lock.
**/
public WaitableFloat(float initialValue) {
super(initialValue);
}
/**
* Make a new WaitableFloat with the given initial value,
* and using the supplied lock.
**/
public WaitableFloat(float initialValue, Object lock) {
super(initialValue, lock);
}
@Override // GemStoneAddition
public float set(float newValue) {
synchronized (lock_) {
lock_.notifyAll();
return super.set(newValue);
}
}
@Override // GemStoneAddition
public boolean commit(float assumedValue, float newValue) {
synchronized (lock_) {
boolean success = super.commit(assumedValue, newValue);
if (success) lock_.notifyAll();
return success;
}
}
@Override // GemStoneAddition
public float add(float amount) {
synchronized (lock_) {
lock_.notifyAll();
return super.add(amount);
}
}
@Override // GemStoneAddition
public float subtract(float amount) {
synchronized (lock_) {
lock_.notifyAll();
return super.subtract(amount);
}
}
@Override // GemStoneAddition
public float multiply(float factor) {
synchronized (lock_) {
lock_.notifyAll();
return super.multiply(factor);
}
}
@Override // GemStoneAddition
public float divide(float factor) {
synchronized (lock_) {
lock_.notifyAll();
return super.divide(factor);
}
}
/**
* Wait until value equals c, then run action if nonnull.
* The action is run with the synchronization lock held.
**/
@SuppressFBWarnings(value="FE_FLOATING_POINT_EQUALITY", justification="GemFire does not use this class")
public void whenEqual(float c, Runnable action) throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException(); // GemStoneAddition
synchronized(lock_) {
while (!(value_ == c)) lock_.wait();
if (action != null) action.run();
}
}
/**
* wait until value not equal to c, then run action if nonnull.
* The action is run with the synchronization lock held.
**/
@SuppressFBWarnings(value="FE_FLOATING_POINT_EQUALITY", justification="GemFire does not use this class")
public void whenNotEqual(float c, Runnable action) throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException(); // GemStoneAddition
synchronized (lock_) {
while (!(value_ != c)) lock_.wait();
if (action != null) action.run();
}
}
/**
* wait until value less than or equal to c, then run action if nonnull.
* The action is run with the synchronization lock held.
**/
public void whenLessEqual(float c, Runnable action) throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException(); // GemStoneAddition
synchronized (lock_) {
while (!(value_ <= c)) lock_.wait();
if (action != null) action.run();
}
}
/**
* wait until value less than c, then run action if nonnull.
* The action is run with the synchronization lock held.
**/
public void whenLess(float c, Runnable action) throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException(); // GemStoneAddition
synchronized (lock_) {
while (!(value_ < c)) lock_.wait();
if (action != null) action.run();
}
}
/**
* wait until value greater than or equal to c, then run action if nonnull.
* The action is run with the synchronization lock held.
**/
public void whenGreaterEqual(float c, Runnable action) throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException(); // GemStoneAddition
synchronized (lock_) {
while (!(value_ >= c)) lock_.wait();
if (action != null) action.run();
}
}
/**
* wait until value greater than c, then run action if nonnull.
* The action is run with the synchronization lock held.
**/
public void whenGreater(float c, Runnable action) throws InterruptedException {
if (Thread.interrupted()) throw new InterruptedException(); // GemStoneAddition
synchronized (lock_) {
while (!(value_ > c)) lock_.wait();
if (action != null) action.run();
}
}
}