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// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: streamlayer/sdkSettings/game/common/game_common.proto

// Protobuf Java Version: 3.25.3
package com.streamlayer.sdkSettings.game.common;

public interface GameOverviewOrBuilder extends
    // @@protoc_insertion_point(interface_extends:streamlayer.sdkSettings.game.common.GameOverview)
    com.google.protobuf.MessageLiteOrBuilder {

  /**
   * string title = 1 [json_name = "title"];
   * @return The title.
   */
  java.lang.String getTitle();
  /**
   * string title = 1 [json_name = "title"];
   * @return The bytes for title.
   */
  com.google.protobuf.ByteString
      getTitleBytes();

  /**
   * string description = 2 [json_name = "description"];
   * @return The description.
   */
  java.lang.String getDescription();
  /**
   * string description = 2 [json_name = "description"];
   * @return The bytes for description.
   */
  com.google.protobuf.ByteString
      getDescriptionBytes();

  /**
   * bool auto_activate = 3 [json_name = "autoActivate"];
   * @return The autoActivate.
   */
  boolean getAutoActivate();

  /**
   * 
   * points/no points
   * 
* * bool scoring = 4 [json_name = "scoring"]; * @return The scoring. */ boolean getScoring(); /** * .streamlayer.sdkSettings.game.common.GameMedia media = 5 [json_name = "media"]; * @return Whether the media field is set. */ boolean hasMedia(); /** * .streamlayer.sdkSettings.game.common.GameMedia media = 5 [json_name = "media"]; * @return The media. */ com.streamlayer.sdkSettings.game.common.GameMedia getMedia(); /** * .streamlayer.sdkSettings.game.common.GameAppearance appearance = 6 [json_name = "appearance"]; * @return Whether the appearance field is set. */ boolean hasAppearance(); /** * .streamlayer.sdkSettings.game.common.GameAppearance appearance = 6 [json_name = "appearance"]; * @return The appearance. */ com.streamlayer.sdkSettings.game.common.GameAppearance getAppearance(); /** * repeated .streamlayer.sdkSettings.game.common.GamePrize prizes = 7 [json_name = "prizes"]; */ java.util.List getPrizesList(); /** * repeated .streamlayer.sdkSettings.game.common.GamePrize prizes = 7 [json_name = "prizes"]; */ com.streamlayer.sdkSettings.game.common.GamePrize getPrizes(int index); /** * repeated .streamlayer.sdkSettings.game.common.GamePrize prizes = 7 [json_name = "prizes"]; */ int getPrizesCount(); /** * bool completed = 8 [json_name = "completed"]; * @return The completed. */ boolean getCompleted(); }




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