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StreamLayer Java Protofiles
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: streamlayer/sdkSettings/game/studio/game_studio.proto
// Protobuf Java Version: 3.25.3
package com.streamlayer.sdkSettings.game.studio;
public interface SaveRequestOrBuilder extends
// @@protoc_insertion_point(interface_extends:streamlayer.sdkSettings.game.studio.SaveRequest)
com.google.protobuf.MessageLiteOrBuilder {
/**
* string organization_id = 1 [json_name = "organizationId"];
* @return The organizationId.
*/
java.lang.String getOrganizationId();
/**
* string organization_id = 1 [json_name = "organizationId"];
* @return The bytes for organizationId.
*/
com.google.protobuf.ByteString
getOrganizationIdBytes();
/**
* string event_id = 2 [json_name = "eventId"];
* @return The eventId.
*/
java.lang.String getEventId();
/**
* string event_id = 2 [json_name = "eventId"];
* @return The bytes for eventId.
*/
com.google.protobuf.ByteString
getEventIdBytes();
/**
*
* overview | titleCard | onboarding | rules | inviteCard
*
*
* string field = 3 [json_name = "field"];
* @return The field.
*/
java.lang.String getField();
/**
*
* overview | titleCard | onboarding | rules | inviteCard
*
*
* string field = 3 [json_name = "field"];
* @return The bytes for field.
*/
com.google.protobuf.ByteString
getFieldBytes();
/**
* .streamlayer.sdkSettings.game.common.GameSettings settings = 4 [json_name = "settings"];
* @return Whether the settings field is set.
*/
boolean hasSettings();
/**
* .streamlayer.sdkSettings.game.common.GameSettings settings = 4 [json_name = "settings"];
* @return The settings.
*/
com.streamlayer.sdkSettings.game.common.GameSettings getSettings();
/**
* bool set_enable = 5 [json_name = "setEnable"];
* @return The setEnable.
*/
boolean getSetEnable();
}