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main.java.com.streamlayer.sdkSettings.game.studio.SaveRequestOrBuilder Maven / Gradle / Ivy

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// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: streamlayer/sdkSettings/game/studio/game_studio.proto

// Protobuf Java Version: 3.25.3
package com.streamlayer.sdkSettings.game.studio;

public interface SaveRequestOrBuilder extends
    // @@protoc_insertion_point(interface_extends:streamlayer.sdkSettings.game.studio.SaveRequest)
    com.google.protobuf.MessageLiteOrBuilder {

  /**
   * string organization_id = 1 [json_name = "organizationId"];
   * @return The organizationId.
   */
  java.lang.String getOrganizationId();
  /**
   * string organization_id = 1 [json_name = "organizationId"];
   * @return The bytes for organizationId.
   */
  com.google.protobuf.ByteString
      getOrganizationIdBytes();

  /**
   * string event_id = 2 [json_name = "eventId"];
   * @return The eventId.
   */
  java.lang.String getEventId();
  /**
   * string event_id = 2 [json_name = "eventId"];
   * @return The bytes for eventId.
   */
  com.google.protobuf.ByteString
      getEventIdBytes();

  /**
   * 
   * overview | titleCard | onboarding | rules | inviteCard
   * 
* * string field = 3 [json_name = "field"]; * @return The field. */ java.lang.String getField(); /** *
   * overview | titleCard | onboarding | rules | inviteCard
   * 
* * string field = 3 [json_name = "field"]; * @return The bytes for field. */ com.google.protobuf.ByteString getFieldBytes(); /** * .streamlayer.sdkSettings.game.common.GameSettings settings = 4 [json_name = "settings"]; * @return Whether the settings field is set. */ boolean hasSettings(); /** * .streamlayer.sdkSettings.game.common.GameSettings settings = 4 [json_name = "settings"]; * @return The settings. */ com.streamlayer.sdkSettings.game.common.GameSettings getSettings(); /** * bool set_enable = 5 [json_name = "setEnable"]; * @return The setEnable. */ boolean getSetEnable(); }




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