All Downloads are FREE. Search and download functionalities are using the official Maven repository.

main.java.com.streamlayer.inplay.common.GameOrBuilder Maven / Gradle / Ivy

There is a newer version: 5.133.1
Show newest version
// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: streamlayer/inplay/common/inplay.common.proto

// Protobuf Java Version: 3.25.3
package com.streamlayer.inplay.common;

public interface GameOrBuilder extends
    // @@protoc_insertion_point(interface_extends:streamlayer.inplay.common.Game)
    com.google.protobuf.MessageLiteOrBuilder {

  /**
   * 
   * match id,
   * 
* * string id = 1 [json_name = "id"]; * @return The id. */ java.lang.String getId(); /** *
   * match id,
   * 
* * string id = 1 [json_name = "id"]; * @return The bytes for id. */ com.google.protobuf.ByteString getIdBytes(); /** * string sport = 2 [json_name = "sport"]; * @return The sport. */ java.lang.String getSport(); /** * string sport = 2 [json_name = "sport"]; * @return The bytes for sport. */ com.google.protobuf.ByteString getSportBytes(); /** *
   * time when game starts in ISO8601 format, always in UTC
   * 
* * string scheduled = 3 [json_name = "scheduled"]; * @return The scheduled. */ java.lang.String getScheduled(); /** *
   * time when game starts in ISO8601 format, always in UTC
   * 
* * string scheduled = 3 [json_name = "scheduled"]; * @return The bytes for scheduled. */ com.google.protobuf.ByteString getScheduledBytes(); /** *
   * name of the game, generally is `<home> vs <away>`
   * 
* * string name = 4 [json_name = "name"]; * @return The name. */ java.lang.String getName(); /** *
   * name of the game, generally is `<home> vs <away>`
   * 
* * string name = 4 [json_name = "name"]; * @return The bytes for name. */ com.google.protobuf.ByteString getNameBytes(); /** *
   * name of a competition
   * 
* * string league = 5 [json_name = "league"]; * @return The league. */ java.lang.String getLeague(); /** *
   * name of a competition
   * 
* * string league = 5 [json_name = "league"]; * @return The bytes for league. */ com.google.protobuf.ByteString getLeagueBytes(); /** * .streamlayer.inplay.common.Competitor home = 6 [json_name = "home"]; * @return Whether the home field is set. */ boolean hasHome(); /** * .streamlayer.inplay.common.Competitor home = 6 [json_name = "home"]; * @return The home. */ com.streamlayer.inplay.common.Competitor getHome(); /** * .streamlayer.inplay.common.Competitor away = 7 [json_name = "away"]; * @return Whether the away field is set. */ boolean hasAway(); /** * .streamlayer.inplay.common.Competitor away = 7 [json_name = "away"]; * @return The away. */ com.streamlayer.inplay.common.Competitor getAway(); /** *
   * time when game starts represented in number of seconds since UNIX epoch
   * 
* * int32 scheduled_timestamp = 8 [json_name = "scheduledTimestamp"]; * @return The scheduledTimestamp. */ int getScheduledTimestamp(); /** *
   * list of markets i.e. betting opportunities
   * 
* * repeated .streamlayer.inplay.common.Market markets = 9 [json_name = "markets"]; */ java.util.List getMarketsList(); /** *
   * list of markets i.e. betting opportunities
   * 
* * repeated .streamlayer.inplay.common.Market markets = 9 [json_name = "markets"]; */ com.streamlayer.inplay.common.Market getMarkets(int index); /** *
   * list of markets i.e. betting opportunities
   * 
* * repeated .streamlayer.inplay.common.Market markets = 9 [json_name = "markets"]; */ int getMarketsCount(); /** *
   * score by period
   * 
* * repeated .streamlayer.inplay.common.Period periods = 10 [json_name = "periods"]; */ java.util.List getPeriodsList(); /** *
   * score by period
   * 
* * repeated .streamlayer.inplay.common.Period periods = 10 [json_name = "periods"]; */ com.streamlayer.inplay.common.Period getPeriods(int index); /** *
   * score by period
   * 
* * repeated .streamlayer.inplay.common.Period periods = 10 [json_name = "periods"]; */ int getPeriodsCount(); /** *
   * Time on event display (11:14 3rd)
   * 
* * .streamlayer.inplay.common.EventTime event_time = 11 [json_name = "eventTime"]; * @return Whether the eventTime field is set. */ boolean hasEventTime(); /** *
   * Time on event display (11:14 3rd)
   * 
* * .streamlayer.inplay.common.EventTime event_time = 11 [json_name = "eventTime"]; * @return The eventTime. */ com.streamlayer.inplay.common.EventTime getEventTime(); /** * .streamlayer.inplay.common.Score score = 12 [json_name = "score"]; * @return Whether the score field is set. */ boolean hasScore(); /** * .streamlayer.inplay.common.Score score = 12 [json_name = "score"]; * @return The score. */ com.streamlayer.inplay.common.Score getScore(); /** * .streamlayer.inplay.common.GameStatus status = 13 [json_name = "status"]; * @return The enum numeric value on the wire for status. */ int getStatusValue(); /** * .streamlayer.inplay.common.GameStatus status = 13 [json_name = "status"]; * @return The status. */ com.streamlayer.inplay.common.GameStatus getStatus(); }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy