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StreamLayer Java Protofiles
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: streamlayer/sports/soccer/soccer.proto
// Protobuf Java Version: 3.25.3
package com.streamlayer.sports.soccer;
public interface SoccerPlayByPlayStatisticsOrBuilder extends
// @@protoc_insertion_point(interface_extends:streamlayer.sports.soccer.SoccerPlayByPlayStatistics)
com.google.protobuf.MessageLiteOrBuilder {
/**
* .streamlayer.sports.EventTeam team = 1 [json_name = "team"];
* @return Whether the team field is set.
*/
boolean hasTeam();
/**
* .streamlayer.sports.EventTeam team = 1 [json_name = "team"];
* @return The team.
*/
com.streamlayer.sports.common.EventTeam getTeam();
/**
* .streamlayer.sports.EventTime event_time = 2 [json_name = "eventTime"];
* @return Whether the eventTime field is set.
*/
boolean hasEventTime();
/**
* .streamlayer.sports.EventTime event_time = 2 [json_name = "eventTime"];
* @return The eventTime.
*/
com.streamlayer.sports.common.EventTime getEventTime();
/**
* int32 score_home = 3 [json_name = "scoreHome"];
* @return The scoreHome.
*/
int getScoreHome();
/**
* int32 score_away = 4 [json_name = "scoreAway"];
* @return The scoreAway.
*/
int getScoreAway();
/**
* string play_text = 5 [json_name = "playText"];
* @return The playText.
*/
java.lang.String getPlayText();
/**
* string play_text = 5 [json_name = "playText"];
* @return The bytes for playText.
*/
com.google.protobuf.ByteString
getPlayTextBytes();
/**
*
* flag to define event that changed the score
*
*
* bool scoring = 6 [json_name = "scoring"];
* @return The scoring.
*/
boolean getScoring();
/**
*
* sequence
*
*
* int32 play_id = 7 [json_name = "playId"];
* @return The playId.
*/
int getPlayId();
/**
* .streamlayer.sports.soccer.SoccerMatchActivityType type = 8 [json_name = "type"];
* @return The enum numeric value on the wire for type.
*/
int getTypeValue();
/**
* .streamlayer.sports.soccer.SoccerMatchActivityType type = 8 [json_name = "type"];
* @return The type.
*/
com.streamlayer.sports.soccer.SoccerMatchActivityType getType();
}