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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package org.apache.pulsar.shade.io.netty.channel;

import org.apache.pulsar.shade.io.netty.util.Attribute;
import org.apache.pulsar.shade.io.netty.util.AttributeKey;

import java.lang.annotation.Documented;
import java.lang.annotation.ElementType;
import java.lang.annotation.Inherited;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

/**
 * Handles an I/O event or intercepts an I/O operation, and forwards it to its next handler in
 * its {@link ChannelPipeline}.
 *
 * 

Sub-types

*

* {@link ChannelHandler} itself does not provide many methods, but you usually have to implement one of its subtypes: *

    *
  • {@link ChannelInboundHandler} to handle inbound I/O events, and
  • *
  • {@link ChannelOutboundHandler} to handle outbound I/O operations.
  • *
*

*

* Alternatively, the following adapter classes are provided for your convenience: *

    *
  • {@link ChannelInboundHandlerAdapter} to handle inbound I/O events,
  • *
  • {@link ChannelOutboundHandlerAdapter} to handle outbound I/O operations, and
  • *
  • {@link ChannelDuplexHandler} to handle both inbound and outbound events
  • *
*

*

* For more information, please refer to the documentation of each subtype. *

* *

The context object

*

* A {@link ChannelHandler} is provided with a {@link ChannelHandlerContext} * object. A {@link ChannelHandler} is supposed to interact with the * {@link ChannelPipeline} it belongs to via a context object. Using the * context object, the {@link ChannelHandler} can pass events upstream or * downstream, modify the pipeline dynamically, or store the information * (using {@link AttributeKey}s) which is specific to the handler. * *

State management

* * A {@link ChannelHandler} often needs to store some stateful information. * The simplest and recommended approach is to use member variables: *
 * public interface Message {
 *     // your methods here
 * }
 *
 * public class DataServerHandler extends {@link SimpleChannelInboundHandler}<Message> {
 *
 *     private boolean loggedIn;
 *
 *     {@code @Override}
 *     public void channelRead0({@link ChannelHandlerContext} ctx, Message message) {
 *         if (message instanceof LoginMessage) {
 *             authenticate((LoginMessage) message);
 *             loggedIn = true;
 *         } else (message instanceof GetDataMessage) {
 *             if (loggedIn) {
 *                 ctx.writeAndFlush(fetchSecret((GetDataMessage) message));
 *             } else {
 *                 fail();
 *             }
 *         }
 *     }
 *     ...
 * }
 * 
* Because the handler instance has a state variable which is dedicated to * one connection, you have to create a new handler instance for each new * channel to avoid a race condition where an unauthenticated client can get * the confidential information: *
 * // Create a new handler instance per channel.
 * // See {@link ChannelInitializer#initChannel(Channel)}.
 * public class DataServerInitializer extends {@link ChannelInitializer}<{@link Channel}> {
 *     {@code @Override}
 *     public void initChannel({@link Channel} channel) {
 *         channel.pipeline().addLast("handler", new DataServerHandler());
 *     }
 * }
 *
 * 
* *

Using {@link AttributeKey}s

* * Although it's recommended to use member variables to store the state of a * handler, for some reason you might not want to create many handler instances. * In such a case, you can use {@link AttributeKey}s which is provided by * {@link ChannelHandlerContext}: *
 * public interface Message {
 *     // your methods here
 * }
 *
 * {@code @Sharable}
 * public class DataServerHandler extends {@link SimpleChannelInboundHandler}<Message> {
 *     private final {@link AttributeKey}<{@link Boolean}> auth =
 *           {@link AttributeKey#valueOf(String) AttributeKey.valueOf("auth")};
 *
 *     {@code @Override}
 *     public void channelRead({@link ChannelHandlerContext} ctx, Message message) {
 *         {@link Attribute}<{@link Boolean}> attr = ctx.attr(auth);
 *         if (message instanceof LoginMessage) {
 *             authenticate((LoginMessage) o);
 *             attr.set(true);
 *         } else (message instanceof GetDataMessage) {
 *             if (Boolean.TRUE.equals(attr.get())) {
 *                 ctx.writeAndFlush(fetchSecret((GetDataMessage) o));
 *             } else {
 *                 fail();
 *             }
 *         }
 *     }
 *     ...
 * }
 * 
* Now that the state of the handler is attached to the {@link ChannelHandlerContext}, you can add the * same handler instance to different pipelines: *
 * public class DataServerInitializer extends {@link ChannelInitializer}<{@link Channel}> {
 *
 *     private static final DataServerHandler SHARED = new DataServerHandler();
 *
 *     {@code @Override}
 *     public void initChannel({@link Channel} channel) {
 *         channel.pipeline().addLast("handler", SHARED);
 *     }
 * }
 * 
* * *

The {@code @Sharable} annotation

*

* In the example above which used an {@link AttributeKey}, * you might have noticed the {@code @Sharable} annotation. *

* If a {@link ChannelHandler} is annotated with the {@code @Sharable} * annotation, it means you can create an instance of the handler just once and * add it to one or more {@link ChannelPipeline}s multiple times without * a race condition. *

* If this annotation is not specified, you have to create a new handler * instance every time you add it to a pipeline because it has unshared state * such as member variables. *

* This annotation is provided for documentation purpose, just like * the JCIP annotations. * *

Additional resources worth reading

*

* Please refer to the {@link ChannelHandler}, and * {@link ChannelPipeline} to find out more about inbound and outbound operations, * what fundamental differences they have, how they flow in a pipeline, and how to handle * the operation in your application. */ public interface ChannelHandler { /** * Gets called after the {@link ChannelHandler} was added to the actual context and it's ready to handle events. */ void handlerAdded(ChannelHandlerContext ctx) throws Exception; /** * Gets called after the {@link ChannelHandler} was removed from the actual context and it doesn't handle events * anymore. */ void handlerRemoved(ChannelHandlerContext ctx) throws Exception; /** * Gets called if a {@link Throwable} was thrown. * * @deprecated if you want to handle this event you should implement {@link ChannelInboundHandler} and * implement the method there. */ @Deprecated void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception; /** * Indicates that the same instance of the annotated {@link ChannelHandler} * can be added to one or more {@link ChannelPipeline}s multiple times * without a race condition. *

* If this annotation is not specified, you have to create a new handler * instance every time you add it to a pipeline because it has unshared * state such as member variables. *

* This annotation is provided for documentation purpose, just like * the JCIP annotations. */ @Inherited @Documented @Target(ElementType.TYPE) @Retention(RetentionPolicy.RUNTIME) @interface Sharable { // no value } }





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