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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html#License
/*
 ******************************************************************************
 * Copyright (C) 2005-2016, International Business Machines Corporation and    *
 * others. All Rights Reserved.                                               *
 ******************************************************************************
*/
package com.ibm.icu.util;

/**
 * Provides a flexible mechanism for controlling access, without requiring that
 * a class be immutable. Once frozen, an object can never be unfrozen, so it is
 * thread-safe from that point onward. Once the object has been frozen, 
 * it must guarantee that no changes can be made to it. Any attempt to alter 
 * it must raise an UnsupportedOperationException exception. This means that when 
 * the object returns internal objects, or if anyone has references to those internal
 * objects, that those internal objects must either be immutable, or must also
 * raise exceptions if any attempt to modify them is made. Of course, the object
 * can return clones of internal objects, since those are safe.
 * 

Background

*

* There are often times when you need objects to be objects 'safe', so that * they can't be modified. Examples are when objects need to be thread-safe, or * in writing robust code, or in caches. If you are only creating your own * objects, you can guarantee this, of course -- but only if you don't make a * mistake. If you have objects handed into you, or are creating objects using * others handed into you, it is a different story. It all comes down to whether * you want to take the Blanche Dubois approach ("depend on the kindness of * strangers") or the Andy Grove approach ("Only the Paranoid * Survive"). *

*

* For example, suppose we have a simple class: *

* *
 * public class A {
 *      protected Collection b;
 * 
 *      protected Collection c;
 * 
 *      public Collection get_b() {
 *              return b;
 *      }
 * 
 *      public Collection get_c() {
 *              return c;
 *      }
 * 
 *      public A(Collection new_b, Collection new_c) {
 *              b = new_b;
 *              c = new_c;
 *      }
 * }
 * 
* *

* Since the class doesn't have any setters, someone might think that it is * immutable. You know where this is leading, of course; this class is unsafe in * a number of ways. The following illustrates that. *

* *
 *  public test1(SupposedlyImmutableClass x, SafeStorage y) {
 *    // unsafe getter
 *    A a = x.getA();
 *    Collection col = a.get_b();
 *    col.add(something); // a has now been changed, and x too
 *
 *    // unsafe constructor
 *    a = new A(col, col);
 *    y.store(a);
 *    col.add(something); // a has now been changed, and y too
 *  }
 * 
* *

* There are a few different techniques for having safe classes. *

*
    *
  1. Const objects. In C++, you can declare parameters const.
  2. *
  3. Immutable wrappers. For example, you can put a collection in an * immutable wrapper.
  4. *
  5. Always-Immutable objects. Java uses this approach, with a few * variations. Examples: *
      *
    1. Simple. Once a Color is created (eg from R, G, and B integers) it is * immutable.
    2. *
    3. Builder Class. There is a separate 'builder' class. For example, * modifiable Strings are created using StringBuffer (which doesn't have the * full String API available). Once you want an immutable form, you create one * with toString().
    4. *
    5. Primitives. These are always safe, since they are copied on input/output * from methods.
    6. *
    *
  6. *
  7. Cloning. Where you need an object to be safe, you clone it.
  8. *
*

* There are advantages and disadvantages of each of these. *

*
    *
  1. Const provides a certain level of protection, but since const can be and * is often cast away, it only protects against most inadvertent mistakes. It * also offers no threading protection, since anyone who has a pointer to the * (unconst) object in another thread can mess you up.
  2. *
  3. Immutable wrappers are safer than const in that the constness can't be * cast away. But other than that they have all the same problems: not safe if * someone else keeps hold of the original object, or if any of the objects * returned by the class are mutable.
  4. *
  5. Always-Immutable Objects are safe, but usage can require excessive * object creation.
  6. *
  7. Cloning is only safe if the object truly has a 'safe' clone; defined as * one that ensures that no change to the clone affects the original. * Unfortunately, many objects don't have a 'safe' clone, and always cloning can * require excessive object creation.
  8. *
*

Freezable Model

*

* The Freezable model supplements these choices by giving you * the ability to build up an object by calling various methods, then when it is * in a final state, you can make it immutable. Once immutable, an * object cannot ever be modified, and is completely thread-safe: that * is, multiple threads can have references to it without any synchronization. * If someone needs a mutable version of an object, they can use * cloneAsThawed(), and modify the copy. This provides a simple, * effective mechanism for safe classes in circumstances where the alternatives * are insufficient or clumsy. (If an object is shared before it is immutable, * then it is the responsibility of each thread to mutex its usage (as with * other objects).) *

*

* Here is what needs to be done to implement this interface, depending on the * type of the object. *

*

Immutable Objects

*

* These are the easiest. You just use the interface to reflect that, by adding * the following: *

* *
 *  public class A implements Freezable<A> {
 *   ...
 *   public final boolean isFrozen() {return true;}
 *   public final A freeze() {return this;}
 *   public final A cloneAsThawed() { return this; }
 *   }
 * 
* *

* These can be final methods because subclasses of immutable objects must * themselves be immutable. (Note: freeze is returning * this for chaining.) *

*

Mutable Objects

*

* Add a protected 'flagging' field: *

* *
 * protected volatile boolean frozen; // WARNING: must be volatile
 * 
* *

* Add the following methods: *

* *
 * public final boolean isFrozen() {
 *      return frozen;
 * };
 * 
 * public A freeze() {
 *      frozen = true;  // WARNING: must be final statement before return
 *      return this;
 * }
 * 
* *

* Add a cloneAsThawed() method following the normal pattern for * clone(), except that frozen=false in the new * clone. *

*

* Then take the setters (that is, any method that can change the internal state * of the object), and add the following as the first statement: *

* *
 * if (isFrozen()) {
 *      throw new UnsupportedOperationException("Attempt to modify frozen object");
 * }
 * 
* *

Subclassing

*

* Any subclass of a Freezable will just use its superclass's * flagging field. It must override freeze() and * cloneAsThawed() to call the superclass, but normally does not * override isFrozen(). It must then just pay attention to its * own getters, setters and fields. *

*

Internal Caches

*

* Internal caches are cases where the object is logically unmodified, but * internal state of the object changes. For example, there are const C++ * functions that cast away the const on the "this" pointer in order * to modify an object cache. These cases are handled by mutexing the internal * cache to ensure thread-safety. For example, suppose that UnicodeSet had an * internal marker to the last code point accessed. In this case, the field is * not externally visible, so the only thing you need to do is to synchronize * the field for thread safety. *

*

Unsafe Internal Access

*

* Internal fields are called safe if they are either * frozen or immutable (such as String or primitives). If you've * never allowed internal access to these, then you are all done. For example, * converting UnicodeSet to be Freezable is just accomplished * with the above steps. But remember that you have allowed * access to unsafe internals if you have any code like the following, in a * getter, setter, or constructor: *

* *
 * Collection getStuff() {
 *      return stuff;
 * } // caller could keep reference & modify
 * 
 * void setStuff(Collection x) {
 *      stuff = x;
 * } // caller could keep reference & modify
 * 
 * MyClass(Collection x) {
 *      stuff = x;
 * } // caller could keep reference & modify
 * 
* *

* These also illustrated in the code sample in Background above. *

*

* To deal with unsafe internals, the simplest course of action is to do the * work in the freeze() function. Just make all of your internal * fields frozen, and set the frozen flag. Any subsequent getter/setter will * work properly. Here is an example: *

*

Warning! The 'frozen' boolean MUST be volatile, and must be set as the last statement * in the method.

*
 * public A freeze() {
 *      if (!frozen) {
 *              foo.freeze();
 *              frozen = true;
 *      }
 *      return this;
 * }
 * 
* *

* If the field is a Collection or Map, then to * make it frozen you have two choices. If you have never allowed access to the * collection from outside your object, then just wrap it to prevent future * modification. *

* *
 * zone_to_country = Collections.unmodifiableMap(zone_to_country);
 * 
* *

* If you have ever allowed access, then do a clone() * before wrapping it. *

* *
 * zone_to_country = Collections.unmodifiableMap(zone_to_country.clone());
 * 
* *

* If a collection (or any other container of objects) itself can * contain mutable objects, then for a safe clone you need to recurse through it * to make the entire collection immutable. The recursing code should pick the * most specific collection available, to avoid the necessity of later * downcasing. *

*
*

* Note: An annoying flaw in Java is that the generic collections, like * Map or Set, don't have a clone() * operation. When you don't know the type of the collection, the simplest * course is to just create a new collection: *

* *
 * zone_to_country = Collections.unmodifiableMap(new HashMap(zone_to_country));
 * 
* *
* @stable ICU 3.8 */ public interface Freezable extends Cloneable { /** * Determines whether the object has been frozen or not. * @stable ICU 3.8 */ public boolean isFrozen(); /** * Freezes the object. * @return the object itself. * @stable ICU 3.8 */ public T freeze(); /** * Provides for the clone operation. Any clone is initially unfrozen. * @stable ICU 3.8 */ public T cloneAsThawed(); }




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