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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.analysis.integration;

import org.apache.commons.math3.exception.MathIllegalArgumentException;
import org.apache.commons.math3.exception.MaxCountExceededException;
import org.apache.commons.math3.exception.NotStrictlyPositiveException;
import org.apache.commons.math3.exception.NumberIsTooSmallException;
import org.apache.commons.math3.exception.TooManyEvaluationsException;
import org.apache.commons.math3.exception.util.LocalizedFormats;
import org.apache.commons.math3.util.FastMath;

/**
 * Implements the 
 * Legendre-Gauss quadrature formula.
 * 

* Legendre-Gauss integrators are efficient integrators that can * accurately integrate functions with few function evaluations. A * Legendre-Gauss integrator using an n-points quadrature formula can * integrate 2n-1 degree polynomials exactly. *

*

* These integrators evaluate the function on n carefully chosen * abscissas in each step interval (mapped to the canonical [-1,1] interval). * The evaluation abscissas are not evenly spaced and none of them are * at the interval endpoints. This implies the function integrated can be * undefined at integration interval endpoints. *

*

* The evaluation abscissas xi are the roots of the degree n * Legendre polynomial. The weights ai of the quadrature formula * integrals from -1 to +1 ∫ Li2 where Li (x) = * ∏ (x-xk)/(xi-xk) for k != i. *

*

* @since 1.2 * @deprecated As of 3.1 (to be removed in 4.0). Please use * {@link IterativeLegendreGaussIntegrator} instead. */ @Deprecated public class LegendreGaussIntegrator extends BaseAbstractUnivariateIntegrator { /** Abscissas for the 2 points method. */ private static final double[] ABSCISSAS_2 = { -1.0 / FastMath.sqrt(3.0), 1.0 / FastMath.sqrt(3.0) }; /** Weights for the 2 points method. */ private static final double[] WEIGHTS_2 = { 1.0, 1.0 }; /** Abscissas for the 3 points method. */ private static final double[] ABSCISSAS_3 = { -FastMath.sqrt(0.6), 0.0, FastMath.sqrt(0.6) }; /** Weights for the 3 points method. */ private static final double[] WEIGHTS_3 = { 5.0 / 9.0, 8.0 / 9.0, 5.0 / 9.0 }; /** Abscissas for the 4 points method. */ private static final double[] ABSCISSAS_4 = { -FastMath.sqrt((15.0 + 2.0 * FastMath.sqrt(30.0)) / 35.0), -FastMath.sqrt((15.0 - 2.0 * FastMath.sqrt(30.0)) / 35.0), FastMath.sqrt((15.0 - 2.0 * FastMath.sqrt(30.0)) / 35.0), FastMath.sqrt((15.0 + 2.0 * FastMath.sqrt(30.0)) / 35.0) }; /** Weights for the 4 points method. */ private static final double[] WEIGHTS_4 = { (90.0 - 5.0 * FastMath.sqrt(30.0)) / 180.0, (90.0 + 5.0 * FastMath.sqrt(30.0)) / 180.0, (90.0 + 5.0 * FastMath.sqrt(30.0)) / 180.0, (90.0 - 5.0 * FastMath.sqrt(30.0)) / 180.0 }; /** Abscissas for the 5 points method. */ private static final double[] ABSCISSAS_5 = { -FastMath.sqrt((35.0 + 2.0 * FastMath.sqrt(70.0)) / 63.0), -FastMath.sqrt((35.0 - 2.0 * FastMath.sqrt(70.0)) / 63.0), 0.0, FastMath.sqrt((35.0 - 2.0 * FastMath.sqrt(70.0)) / 63.0), FastMath.sqrt((35.0 + 2.0 * FastMath.sqrt(70.0)) / 63.0) }; /** Weights for the 5 points method. */ private static final double[] WEIGHTS_5 = { (322.0 - 13.0 * FastMath.sqrt(70.0)) / 900.0, (322.0 + 13.0 * FastMath.sqrt(70.0)) / 900.0, 128.0 / 225.0, (322.0 + 13.0 * FastMath.sqrt(70.0)) / 900.0, (322.0 - 13.0 * FastMath.sqrt(70.0)) / 900.0 }; /** Abscissas for the current method. */ private final double[] abscissas; /** Weights for the current method. */ private final double[] weights; /** * Build a Legendre-Gauss integrator with given accuracies and iterations counts. * @param n number of points desired (must be between 2 and 5 inclusive) * @param relativeAccuracy relative accuracy of the result * @param absoluteAccuracy absolute accuracy of the result * @param minimalIterationCount minimum number of iterations * @param maximalIterationCount maximum number of iterations * @exception MathIllegalArgumentException if number of points is out of [2; 5] * @exception NotStrictlyPositiveException if minimal number of iterations * is not strictly positive * @exception NumberIsTooSmallException if maximal number of iterations * is lesser than or equal to the minimal number of iterations */ public LegendreGaussIntegrator(final int n, final double relativeAccuracy, final double absoluteAccuracy, final int minimalIterationCount, final int maximalIterationCount) throws MathIllegalArgumentException, NotStrictlyPositiveException, NumberIsTooSmallException { super(relativeAccuracy, absoluteAccuracy, minimalIterationCount, maximalIterationCount); switch(n) { case 2 : abscissas = ABSCISSAS_2; weights = WEIGHTS_2; break; case 3 : abscissas = ABSCISSAS_3; weights = WEIGHTS_3; break; case 4 : abscissas = ABSCISSAS_4; weights = WEIGHTS_4; break; case 5 : abscissas = ABSCISSAS_5; weights = WEIGHTS_5; break; default : throw new MathIllegalArgumentException( LocalizedFormats.N_POINTS_GAUSS_LEGENDRE_INTEGRATOR_NOT_SUPPORTED, n, 2, 5); } } /** * Build a Legendre-Gauss integrator with given accuracies. * @param n number of points desired (must be between 2 and 5 inclusive) * @param relativeAccuracy relative accuracy of the result * @param absoluteAccuracy absolute accuracy of the result * @exception MathIllegalArgumentException if number of points is out of [2; 5] */ public LegendreGaussIntegrator(final int n, final double relativeAccuracy, final double absoluteAccuracy) throws MathIllegalArgumentException { this(n, relativeAccuracy, absoluteAccuracy, DEFAULT_MIN_ITERATIONS_COUNT, DEFAULT_MAX_ITERATIONS_COUNT); } /** * Build a Legendre-Gauss integrator with given iteration counts. * @param n number of points desired (must be between 2 and 5 inclusive) * @param minimalIterationCount minimum number of iterations * @param maximalIterationCount maximum number of iterations * @exception MathIllegalArgumentException if number of points is out of [2; 5] * @exception NotStrictlyPositiveException if minimal number of iterations * is not strictly positive * @exception NumberIsTooSmallException if maximal number of iterations * is lesser than or equal to the minimal number of iterations */ public LegendreGaussIntegrator(final int n, final int minimalIterationCount, final int maximalIterationCount) throws MathIllegalArgumentException { this(n, DEFAULT_RELATIVE_ACCURACY, DEFAULT_ABSOLUTE_ACCURACY, minimalIterationCount, maximalIterationCount); } /** {@inheritDoc} */ @Override protected double doIntegrate() throws MathIllegalArgumentException, TooManyEvaluationsException, MaxCountExceededException { // compute first estimate with a single step double oldt = stage(1); int n = 2; while (true) { // improve integral with a larger number of steps final double t = stage(n); // estimate error final double delta = FastMath.abs(t - oldt); final double limit = FastMath.max(getAbsoluteAccuracy(), getRelativeAccuracy() * (FastMath.abs(oldt) + FastMath.abs(t)) * 0.5); // check convergence if ((getIterations() + 1 >= getMinimalIterationCount()) && (delta <= limit)) { return t; } // prepare next iteration double ratio = FastMath.min(4, FastMath.pow(delta / limit, 0.5 / abscissas.length)); n = FastMath.max((int) (ratio * n), n + 1); oldt = t; incrementCount(); } } /** * Compute the n-th stage integral. * @param n number of steps * @return the value of n-th stage integral * @throws TooManyEvaluationsException if the maximum number of evaluations * is exceeded. */ private double stage(final int n) throws TooManyEvaluationsException { // set up the step for the current stage final double step = (getMax() - getMin()) / n; final double halfStep = step / 2.0; // integrate over all elementary steps double midPoint = getMin() + halfStep; double sum = 0.0; for (int i = 0; i < n; ++i) { for (int j = 0; j < abscissas.length; ++j) { sum += weights[j] * computeObjectiveValue(midPoint + halfStep * abscissas[j]); } midPoint += step; } return halfStep * sum; } }





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