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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.geometry.spherical.oned;

import org.apache.commons.math3.exception.NumberIsTooLargeException;
import org.apache.commons.math3.exception.util.LocalizedFormats;
import org.apache.commons.math3.geometry.partitioning.Region.Location;
import org.apache.commons.math3.util.FastMath;
import org.apache.commons.math3.util.MathUtils;
import org.apache.commons.math3.util.Precision;


/** This class represents an arc on a circle.
 * @see ArcsSet
 * @since 3.3
 */
public class Arc {

    /** The lower angular bound of the arc. */
    private final double lower;

    /** The upper angular bound of the arc. */
    private final double upper;

    /** Middle point of the arc. */
    private final double middle;

    /** Tolerance below which angles are considered identical. */
    private final double tolerance;

    /** Simple constructor.
     * 

* If either {@code lower} is equals to {@code upper} or * the interval exceeds \( 2 \pi \), the arc is considered * to be the full circle and its initial defining boundaries * will be forgotten. {@code lower} is not allowed to be * greater than {@code upper} (an exception is thrown in this case). * {@code lower} will be canonicalized between 0 and \( 2 \pi \), and * upper shifted accordingly, so the {@link #getInf()} and {@link #getSup()} * may not return the value used at instance construction. *

* @param lower lower angular bound of the arc * @param upper upper angular bound of the arc * @param tolerance tolerance below which angles are considered identical * @exception NumberIsTooLargeException if lower is greater than upper */ public Arc(final double lower, final double upper, final double tolerance) throws NumberIsTooLargeException { this.tolerance = tolerance; if (Precision.equals(lower, upper, 0) || (upper - lower) >= MathUtils.TWO_PI) { // the arc must cover the whole circle this.lower = 0; this.upper = MathUtils.TWO_PI; this.middle = FastMath.PI; } else if (lower <= upper) { this.lower = MathUtils.normalizeAngle(lower, FastMath.PI); this.upper = this.lower + (upper - lower); this.middle = 0.5 * (this.lower + this.upper); } else { throw new NumberIsTooLargeException(LocalizedFormats.ENDPOINTS_NOT_AN_INTERVAL, lower, upper, true); } } /** Get the lower angular bound of the arc. * @return lower angular bound of the arc, * always between 0 and \( 2 \pi \) */ public double getInf() { return lower; } /** Get the upper angular bound of the arc. * @return upper angular bound of the arc, * always between {@link #getInf()} and {@link #getInf()} \( + 2 \pi \) */ public double getSup() { return upper; } /** Get the angular size of the arc. * @return angular size of the arc */ public double getSize() { return upper - lower; } /** Get the barycenter of the arc. * @return barycenter of the arc */ public double getBarycenter() { return middle; } /** Get the tolerance below which angles are considered identical. * @return tolerance below which angles are considered identical */ public double getTolerance() { return tolerance; } /** Check a point with respect to the arc. * @param point point to check * @return a code representing the point status: either {@link * Location#INSIDE}, {@link Location#OUTSIDE} or {@link Location#BOUNDARY} */ public Location checkPoint(final double point) { final double normalizedPoint = MathUtils.normalizeAngle(point, middle); if (normalizedPoint < lower - tolerance || normalizedPoint > upper + tolerance) { return Location.OUTSIDE; } else if (normalizedPoint > lower + tolerance && normalizedPoint < upper - tolerance) { return Location.INSIDE; } else { return (getSize() >= MathUtils.TWO_PI - tolerance) ? Location.INSIDE : Location.BOUNDARY; } } }




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