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Roles are a powerful way for designing complex behaviours while keeping good practices such as Single Responsibility, Dependency Inversion and
Interface Segregation.
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/*
* *********************************************************************************************************************
*
* TheseFoolishThings: Miscellaneous utilities
* http://tidalwave.it/projects/thesefoolishthings
*
* Copyright (C) 2009 - 2023 by Tidalwave s.a.s. (http://tidalwave.it)
*
* *********************************************************************************************************************
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* *********************************************************************************************************************
*
* git clone https://bitbucket.org/tidalwave/thesefoolishthings-src
* git clone https://github.com/tidalwave-it/thesefoolishthings-src
*
* *********************************************************************************************************************
*/
package it.tidalwave.role.ui;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import java.awt.image.BufferedImage;
import javax.swing.Icon;
import javax.swing.ImageIcon;
/***********************************************************************************************************************
*
* The role of an object that can provide an icon for rendering.
*
* @stereotype Role
*
* @author Fabrizio Giudici
* @it.tidalwave.javadoc.draft
*
**********************************************************************************************************************/
@FunctionalInterface
public interface IconProvider
{
public static final Class _IconProvider_ = IconProvider.class;
/*******************************************************************************************************************
*
* A default {@code IconProvider} with an empty icon.
*
******************************************************************************************************************/
public static final IconProvider DEFAULT = new IconProvider()
{
private final Icon EMPTY_ICON = new ImageIcon(new BufferedImage(16, 16, BufferedImage.TYPE_4BYTE_ABGR));
@Override @Nonnull
public Icon getIcon (@Nonnegative final int size)
{
return EMPTY_ICON;
}
};
/*******************************************************************************************************************
*
* Returns the icon for this object. Note that the {@code size} parameter is just a hint to allow implementations
* to pick the correctly sized icon in an optimized fashion. In particular, implementations should try to do their
* best for providing an icon whose size is equal or greater than the requested one, but this is not guaranteed.
* It's up to the client code to eventually resize the returned icon for its purposes.
*
* @param requestedSize the requested icon size
* @return the icon
*
******************************************************************************************************************/
@Nonnull
public Icon getIcon (@Nonnegative int requestedSize);
}