it.unibo.alchemist.model.cognitive.actions.CognitiveAgentFlee.kt Maven / Gradle / Ivy
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Abstraction for group of pedestrians capable of influence each other emotionally.
/*
* Copyright (C) 2010-2023, Danilo Pianini and contributors
* listed, for each module, in the respective subproject's build.gradle.kts file.
*
* This file is part of Alchemist, and is distributed under the terms of the
* GNU General Public License, with a linking exception,
* as described in the file LICENSE in the Alchemist distribution's top directory.
*/
package it.unibo.alchemist.model.cognitive.actions
import it.unibo.alchemist.model.Environment
import it.unibo.alchemist.model.Node
import it.unibo.alchemist.model.Position
import it.unibo.alchemist.model.Reaction
import it.unibo.alchemist.model.cognitive.PedestrianProperty
import it.unibo.alchemist.model.geometry.Transformation
import it.unibo.alchemist.model.geometry.Vector
/**
* Move the agent away from a target position. It's the opposite of [CognitiveAgentSeek].
*
* @param environment
* the environment inside which the node moves.
* @param reaction
* the reaction which executes this action.
* @param pedestrian
* the owner of this action.
* @param coords
* the coordinates of the position the node moves away.
*/
open class CognitiveAgentFlee(
environment: Environment,
reaction: Reaction,
override val pedestrian: PedestrianProperty,
vararg coords: Double,
) : AbstractSteeringAction(environment, reaction, pedestrian)
where P : Position, P : Vector
,
A : Transformation
{
private val danger: P = environment.makePosition(*coords.toTypedArray())
override fun cloneAction(node: Node, reaction: Reaction): CognitiveAgentFlee =
CognitiveAgentFlee(environment, reaction, node.pedestrianProperty, *danger.coordinates)
override fun nextPosition(): P = (currentPosition - danger).resized(maxWalk)
}