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Abstraction for group of pedestrians capable of influence each other emotionally.
/*
* Copyright (C) 2010-2023, Danilo Pianini and contributors
* listed, for each module, in the respective subproject's build.gradle.kts file.
*
* This file is part of Alchemist, and is distributed under the terms of the
* GNU General Public License, with a linking exception,
* as described in the file LICENSE in the Alchemist distribution's top directory.
*/
package it.unibo.alchemist.model.cognitive.properties
import it.unibo.alchemist.model.Node
import it.unibo.alchemist.model.cognitive.PerceptiveProperty
import it.unibo.alchemist.model.physics.FieldOfView2D
import it.unibo.alchemist.model.physics.InfluenceSphere2D
import it.unibo.alchemist.model.physics.environments.Physics2DEnvironment
/**
* Base implementation of a pedestrian's capability to influence each other in a 2D space.
*/
class Perceptive2D @JvmOverloads constructor(
/**
* The environment where [node] is moving.
*/
val environment: Physics2DEnvironment,
override val node: Node,
override val fieldOfView: InfluenceSphere2D =
FieldOfView2D(environment, node, defaultFieldOfViewDepth, defaultFieldOfViewAperture),
) : PerceptiveProperty by Perceptive(
node,
fieldOfView,
) {
override fun cloneOnNewNode(node: Node) = Perceptive2D(
environment,
node,
FieldOfView2D(environment, node, defaultFieldOfViewDepth, defaultFieldOfViewAperture),
)
companion object {
/**
* Default aperture of pedestrian's [fieldOfView].
*/
const val defaultFieldOfViewAperture = Math.PI / 180 * 80
/**
* Default depth of pedestrian's [fieldOfView].
*/
const val defaultFieldOfViewDepth = 10.0
}
}