All Downloads are FREE. Search and download functionalities are using the official Maven repository.

it.unibo.alchemist.model.cognitive.NavigationStrategy.kt Maven / Gradle / Ivy

There is a newer version: 35.0.0
Show newest version
/*
 * Copyright (C) 2010-2023, Danilo Pianini and contributors
 * listed, for each module, in the respective subproject's build.gradle.kts file.
 *
 * This file is part of Alchemist, and is distributed under the terms of the
 * GNU General Public License, with a linking exception,
 * as described in the file LICENSE in the Alchemist distribution's top directory.
 */

package it.unibo.alchemist.model.cognitive

import it.unibo.alchemist.model.Position
import it.unibo.alchemist.model.geometry.ConvexShape
import it.unibo.alchemist.model.geometry.Transformation
import it.unibo.alchemist.model.geometry.Vector

/**
 * Defines what a node should do when in a new room (= environment's area), this is designed to be used jointly
 * with a [NavigationAction]: the latter defines how to properly move the node, while delegating the decision on
 * where to move it to a [NavigationStrategy].
 *
 * @param T the concentration type.
 * @param P the [Position] type and [Vector] type for the space the node is into.
 * @param A the transformations supported by the shapes in this space.
 * @param L the type of landmarks of the node's cognitive map.
 * @param R the type of edges of the node's cognitive map, representing the [R]elations between landmarks.
 * @param N the type of nodes of the navigation graph provided by the environment.
 * @param E the type of edges of the navigation graph provided by the environment.
 */
interface NavigationStrategy
    where P : Position

, P : Vector

, A : Transformation

, L : ConvexShape, N : ConvexShape { /** * The [NavigationAction] used to navigate the environment. */ val action: NavigationAction /** * The node's orienting capability. */ val orientingCapability get() = action.orientingProperty /** * This is called whenever the node enters a new room. */ fun inNewRoom(newRoom: N) /** * This is called in place of [inNewRoom] when the node ends up in an unexpected room while moving. * By default, unexpected rooms are treated just like expected ones. */ fun inUnexpectedNewRoom(previousRoom: N, expectedNewRoom: N, actualNewRoom: N) = inNewRoom(actualNewRoom) }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy