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/*
 * Copyright (C) 2010-2023, Danilo Pianini and contributors
 * listed, for each module, in the respective subproject's build.gradle.kts file.
 *
 * This file is part of Alchemist, and is distributed under the terms of the
 * GNU General Public License, with a linking exception,
 * as described in the file LICENSE in the Alchemist distribution's top directory.
 */

package it.unibo.alchemist.model.cognitive

import it.unibo.alchemist.model.Node
import it.unibo.alchemist.model.Position
import it.unibo.alchemist.model.geometry.GeometricShapeFactory
import it.unibo.alchemist.model.geometry.Transformation
import it.unibo.alchemist.model.geometry.Vector

/**
 * Defines how physical forces and steering actions (which may be seen as intentional forces) are combined to compute
 * the overall next position reached by a physical [node]. The combination of steering actions is delegated to a
 * [nonPhysicalStrategy]. The resulting intentional force is then combined with the physical ones to determine the
 * next position reached by [node].
 */
interface PhysicalSteeringStrategy : SteeringStrategy
    where P : Position

, P : Vector

, A : Transformation

, F : GeometricShapeFactory { /** * The node to be moved. */ val node: Node /** * The combination of intentional forces (= steering actions) and [computeTarget] are delegated to this strategy. */ val nonPhysicalStrategy: SteeringStrategy /** * Computes the next relative position reached by the node, given the overall intentional force. */ fun computeNextPosition(overallIntentionalForce: P): P /** * Computes the next relative position reached by the node, taking into account both the intentional and the * physical forces acting on [node] (intentional forces = [actions]). */ override fun computeNextPosition(actions: List>): P = computeNextPosition(nonPhysicalStrategy.computeNextPosition(actions)) /** * Delegated to [nonPhysicalStrategy]. */ override fun computeTarget(actions: List>): P = nonPhysicalStrategy.computeTarget(actions) }





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