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/*
 * Copyright (C) 2010-2023, Danilo Pianini and contributors
 * listed, for each module, in the respective subproject's build.gradle.kts file.
 *
 * This file is part of Alchemist, and is distributed under the terms of the
 * GNU General Public License, with a linking exception,
 * as described in the file LICENSE in the Alchemist distribution's top directory.
 */

package it.unibo.alchemist.model.physics.environments

import it.unibo.alchemist.model.Node
import it.unibo.alchemist.model.environments.Euclidean2DEnvironment
import it.unibo.alchemist.model.positions.Euclidean2DPosition

/**
 * Any implementing Environment should take care of physical dynamics, in particular
 * collision detection and response.
 * This interface provides some hooks in order to be able to manage some of the node's physical state.
 */
interface Dynamics2DEnvironment : Physics2DEnvironment, Euclidean2DEnvironment {

    /**
     * Set [node]'s current linear velocity.
     */
    fun setVelocity(node: Node, velocity: Euclidean2DPosition)

    /**
     * Get [node]'s current linear velocity.
     */
    fun getVelocity(node: Node): Euclidean2DPosition

    /**
     * Compute any collision response and update node positions.
     */
    fun updatePhysics(elapsedTime: Double)
}




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