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lib.Movement2DSupport.scala Maven / Gradle / Ivy
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/*
* Copyright (C) 2016-2017, Roberto Casadei, Mirko Viroli, and contributors.
* See the LICENCE.txt file distributed with this work for additional
* information regarding copyright ownership.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package lib
import it.unibo.scafi.incarnations.BasicSimulationIncarnation._
import it.unibo.scafi.space.Point2D
import scala.util.Random
trait Movement2DSupport { self: AggregateProgram with StandardSensors =>
lazy val random: Random = sense[Random](LSNS_RANDOM)
def randomMovement(): (Double, Double) = {
((random.nextDouble() - 0.5) / 1000, (random.nextDouble() - 0.5) / 1000)
}
def movement(lastVector: (Double,Double)): (Double,Double) = {
if(random.nextDouble() < 0.02){
val x = lastVector._1 + ((random.nextDouble() - 0.5) / 500.0)
val y = lastVector._2 + ((random.nextDouble() - 0.5) / 500.0)
val i = math.hypot(x, y) * 1000
(x/i, y/i)
} else {
lastVector
}
}
def clockwiseRotation(centerX: Double, centerY: Double): (Double,Double) = {
val currentPos = currentPosition()
val center = new Point2D(centerX, centerY)
val pointPosition: Point2D = new Point2D(currentPos.x, currentPos.y)
var angle = getAngleToCenter(center, pointPosition)
angle += 1
this.rotate(angle, center, pointPosition)
}
def anticlockwiseRotation(centerX: Double, centerY: Double): (Double,Double) = {
val currentPos = currentPosition()
val center = new Point2D(centerX, centerY)
val pointPosition: Point2D = new Point2D(currentPos.x, currentPos.y)
var angle = getAngleToCenter(center, pointPosition)
angle -= 1
this.rotate(angle, center, pointPosition)
}
def goToPoint(point: (Double,Double)): (Double,Double) = {
val currentPos = currentPosition()
val distance: Double = math.hypot(point._1 - currentPos.x, point._2 - currentPos.y)
val newX = point._1 - currentPos.x
val newY = point._2 - currentPos.y
val i = math.hypot(newX,newY) * 1000
if(distance < 0.005){
(0.0,0.0)
} else {
(newX/i, newY/i)
}
}
private def rotate(angle: Double, center: Point2D, pointPosition: Point2D): (Double,Double) = {
val dist = Math.hypot(center.x - pointPosition.x, center.y - pointPosition.y)
val newX: Double = center.x + dist * math.cos(angle * math.Pi / 180.0)
val newY: Double = center.y + dist * math.sin(angle * math.Pi / 180.0)
(newX - pointPosition.x, newY - pointPosition.y)
}
private def getAngleToCenter(center: Point2D, positionPoint: Point2D): Double = {
var angle = math.atan2(positionPoint.y - center.y, positionPoint.x - center.x) * 180.0 / math.Pi
if(angle < 0){
angle + 360
} else {
angle
}
}
def implicitMin[V: Numeric](a: V, b: V): V = implicitly[Numeric[V]].min(a, b)
def implicitMax[V: Numeric](a: V, b: V): V = implicitly[Numeric[V]].max(a, b)
def T[V: Numeric](initial: V)(floor: V)(decay: V => V): V = {
rep(initial) { v => implicitMin(initial, implicitMax(floor, decay(v))) }
}
def linearFlow(time: Double): Double = T(time)(0.0)(v => v - 1)
def timer(time: Double): Boolean = linearFlow(time) == 0.0
}
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