sims.BasicMovementDemo.scala Maven / Gradle / Ivy
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/*
* Copyright (C) 2016-2017, Roberto Casadei, Mirko Viroli, and contributors.
* See the LICENCE.txt file distributed with this work for additional
* information regarding copyright ownership.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package sims
import it.unibo.scafi.incarnations.BasicSimulationIncarnation.{AggregateProgram, BlockG}
import it.unibo.scafi.simulation.gui.{Launcher, Settings}
import lib.{FlockingLib, Movement2DSupport}
object BasicMovementDemo extends Launcher {
// Configuring simulation
Settings.Sim_ProgramClass = "sims.BasicMovement" // starting class, via Reflection
Settings.ShowConfigPanel = false // show a configuration panel at startup
//Settings.Sim_Topology = Topologies.Grid_LoVar
Settings.Sim_NbrRadius = 0.06 // neighbourhood radius
Settings.Sim_NumNodes = 300 // number of nodes
//Settings.Led_Activator = (b: Any) => b.asInstanceOf[Boolean]
Settings.Movement_Activator = (b: Any) => b.asInstanceOf[(Double, Double)]
Settings.To_String = _ => ""
Settings.Sim_DrawConnections = true
Settings.Sim_realTimeMovementUpdate = false
//Settings.Sim_Draw_Sensor_Radius = true
launch()
}
class BasicMovement extends AggregateProgram with SensorDefinitions with FlockingLib with BlockG with Movement2DSupport {
private val attractionForce: Double = 10.0
private val alignmentForce: Double = 40.0
private val repulsionForce: Double = 80.0
private val repulsionRange: Double = Settings.Sim_NbrRadius * 60.0 / 200
private val obstacleForce: Double = 400.0
override def main:(Double, Double) = rep(randomMovement())(behaviour2)
private def behaviour1(tuple: ((Double, Double))): (Double, Double) =
mux(sense1) {
flock(tuple, Seq(sense1), Seq(sense3), repulsionRange, attractionForce, alignmentForce, repulsionForce, obstacleForce)
} {
tuple
}
private def behaviour2(tuple: ((Double, Double))): (Double, Double) =
mux(sense1) {
clockwiseRotation(.5, .5)
} {
(.0, .0)
}
private def behaviour3(tuple: ((Double, Double))): (Double, Double) =
mux(sense1) {
val m = clockwiseRotation(.5, .5)
val f = flock(tuple, Seq(sense1), Seq(sense3), repulsionRange, attractionForce, alignmentForce, repulsionForce, obstacleForce)
normalizeToScale(m._1 + f._1, m._2 + f._2)
} {
(.0, .0)
}
}
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