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sims.SupportNetworkExploration.scala Maven / Gradle / Ivy
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/*
* Copyright (C) 2016-2017, Roberto Casadei, Mirko Viroli, and contributors.
* See the LICENCE.txt file distributed with this work for additional
* information regarding copyright ownership.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package sims
import it.unibo.scafi.incarnations.BasicSimulationIncarnation.{AggregateProgram, BlockG}
import it.unibo.scafi.simulation.gui.{Launcher, Settings}
import lib.{FlockingLib, Movement2DSupport}
object SupportNetworkExploration extends Launcher {
// Configuring simulation
Settings.Sim_ProgramClass = "sims.SupportNetworkExplorationDemo" // starting class, via Reflection
Settings.ShowConfigPanel = false // show a configuration panel at startup
//Settings.Sim_Topology = Topologies.Grid_LoVar
Settings.Sim_NbrRadius = 0.05 // neighbourhood radius
Settings.Sim_NumNodes = 200 // number of nodes
//Settings.Led_Activator = (b: Any) => b.asInstanceOf[Boolean]
Settings.Movement_Activator = (b: Any) => b.asInstanceOf[(Double, Double)]
Settings.To_String = _ => ""
Settings.Sim_DrawConnections = true
Settings.Sim_realTimeMovementUpdate = false
//Settings.Sim_Draw_Sensor_Radius = true
launch()
}
/**
* Scenario: exploration from a fixed or mobile base.
* The nodes should explore the space without losing connections with the base;
* when this happens, they should return to the base.
* Other nodes build flocks with loose rules, sporadically interacting with the main network.
* - sense1: nodes of the main network;
* - sense2: obstacles.
* - sense3: base of operations;
* - sense4: explorer nodes, connected to the network.
*/
class SupportNetworkExplorationDemo extends AggregateProgram with SensorDefinitions with FlockingLib with Movement2DSupport with BlockG {
private val attractionForce: Double = 10.0
private val alignmentForce: Double = 40.0
private val repulsionForce: Double = 80.0
private val repulsionRange: Double = Settings.Sim_NbrRadius * 60.0 / 100
private val obstacleForce: Double = 100.0
private val separationThr: Double = Settings.Sim_NbrRadius * 80.0
private val neighboursThr: Int = 7
private val SPACE_DIMENSION: Int = 100
override def main():(Double, Double) = rep(randomMovement(), (0.5, 0.5))(round)._1
private def behaviourSense1(tuple: ((Double, Double), (Double, Double))) = {
var gradient = Double.MaxValue
var minGradHood = 0.0
branch(sense4)() {
gradient = distanceTo(sense3)
minGradHood = minHood(nbr(gradient))
}
mux((gradient - minGradHood) > separationThr | gradient > SPACE_DIMENSION) ((goToPointWithSeparation(tuple._2,repulsionRange), tuple._2)) {
var temp = flock(tuple._1, Seq(sense1), Seq(sense2), repulsionRange, attractionForce, alignmentForce, repulsionForce, obstacleForce)
temp = ((temp._1 + .001)/2, (temp._2 + .001)/2)
val basePosition: (Double, Double) = branch(sense4){(0.0,0.0)}{broadcast(sense3, (currentPosition().x, currentPosition().y))}
mux(basePosition._1 > 1.0 | basePosition._2 > 1.0 | (basePosition._1 == 0.0 & basePosition._2 == 0.0))((temp, tuple._2))((temp, basePosition))
}
}
private def behaviourSense4(tuple: ((Double, Double), (Double, Double))) = {
val gradient = distanceTo(sense1)
val minGradHood = minHood(nbr(gradient))
val nbrCount: Int = foldhoodPlus(0)(_ + _){1}
mux(((gradient - minGradHood) > separationThr * 2 | gradient > SPACE_DIMENSION) & nbrCount < neighboursThr) {
val s = goToPointWithSeparation(tuple._2, repulsionRange)
(s, tuple._2)
} {
val temp = flock(tuple._1, Seq(sense4), Seq(sense1), repulsionRange, attractionForce, alignmentForce, repulsionForce, obstacleForce)
val p: (Double, Double) = broadcast(sense1, (currentPosition().x, currentPosition().y))
mux(p._1 > 1.0 | p._2 > 1.0 | (p._1 == 0.0 & p._2 == 0.0)) {
((temp._1, temp._2), tuple._2)
} {
((temp._1, temp._2), p)
}
}
}
private def round(tuple: ((Double, Double), (Double, Double))): ((Double, Double), (Double, Double)) =
mux(sense1) {
behaviourSense1(tuple)
} (
mux(sense4){
behaviourSense4(tuple)
} {
mux(sense3){
((.0,.0),(.0,.0))
} {
(flock(tuple._1, Seq(sense1), Seq(sense2), 0.04, 0.0, 0.0, 10.0, 0.0), tuple._2)
}
}
)
}
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