jakarta.websocket.Endpoint Maven / Gradle / Ivy
/*
* Copyright (c) 2018, 2020 Oracle and/or its affiliates and others.
* All rights reserved.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0, which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the
* Eclipse Public License v. 2.0 are satisfied: GNU General Public License,
* version 2 with the GNU Classpath Exception, which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
*/
package jakarta.websocket;
/**
* The Web Socket Endpoint represents an object that can handle websocket conversations. Developers may extend this
* class in order to implement a programmatic websocket endpoint. The Endpoint class holds lifecycle methods that may be
* overridden to intercept websocket open, error and close events. By implementing the
* {@link Endpoint#onOpen(jakarta.websocket.Session, jakarta.websocket.EndpointConfig) onOpen} method, the programmatic
* endpoint gains access to the {@link Session} object, to which the developer may add {@link MessageHandler}
* implementations in order to intercept incoming websocket messages. Each instance of a websocket endpoint is
* guaranteed not to be called by more than one thread at a time per active connection.
*
*
* If deployed as a client endpoint, it will be instantiated once for the single connection to the server.
*
*
* When deployed as a server endpoint, the implementation uses the
* {@code jakarta.websocket.server.ServerEndpointConfig.Configurator#getEndpointInstance} method to obtain the endpoint
* instance it will use for each new client connection. If the developer uses the default
* {@code jakarta.websocket.server.ServerEndpointConfig.Configurator}, there will be precisely one endpoint instance per
* active client connection. Consequently, in this typical case, when implementing/overriding the methods of Endpoint,
* the developer is guaranteed that there will be at most one thread calling each endpoint instance at a time.
*
*
* If the developer provides a custom {@code jakarta.websocket.server.ServerEndpointConfig.Configurator} which overrides
* the default policy for endpoint instance creation, for example, using a single Endpoint instance for multiple client
* connections, the developer may need to write code that can execute concurrently.
*
*
* Here is an example of a simple endpoint that echoes any incoming text message back to the sender.
*
*
*
* public class EchoServer extends Endpoint {
*
* public void onOpen(Session session, EndpointConfig config) {
* final RemoteEndpoint remote = session.getBasicRemote();
* session.addMessageHandler(String.class, new MessageHandler.Whole<String<() {
* public void onMessage(String text) {
* try {
* remote.sendString("Got your message (" + text + "). Thanks !");
* } catch (IOException ioe) {
* // handle send failure here
* }
* }
* });
* }
*
* }
*
*
*
* @author dannycoward
*/
public abstract class Endpoint {
/**
* Developers must implement this method to be notified when a new conversation has just begun.
*
* Note:
*
* - It is permitted to send messages from this method.
* - It is permitted to add {@link MessageHandler}s from this method. No messages will be
* mapped to the appropriate {@link MessageHandler} until this method has completed.
*
*
* @param session the session that has just been activated.
* @param config the configuration used to configure this endpoint.
*/
public abstract void onOpen(Session session, EndpointConfig config);
/**
* This method is called immediately prior to the session with the remote peer being closed. It is called whether
* the session is being closed because the remote peer initiated a close and sent a close frame, or whether the
* local websocket container or this endpoint requests to close the session. The developer may take this last
* opportunity to retrieve session attributes such as the ID, or any application data it holds before it becomes
* unavailable after the completion of the method. Developers should not attempt to modify the session from within
* this method, or send new messages from this call as the underlying connection will not be able to send them at
* this stage.
*
* @param session the session about to be closed.
* @param closeReason the reason the session was closed.
*/
public void onClose(Session session, CloseReason closeReason) {
}
/**
* Developers may implement this method when the web socket session creates some kind of error that is not modeled
* in the web socket protocol. This may for example be a notification that an incoming message is too big to handle,
* or that the incoming message could not be encoded.
*
*
* There are a number of categories of exception that this method is (currently) defined to handle:
*
* - connection problems, for example, a socket failure that occurs before the web socket connection can be
* formally closed. These are modeled as {@link SessionException}s
* - runtime errors thrown by developer created message handlers calls.
* - conversion errors encoding incoming messages before any message handler has been called. These are modeled as
* {@link DecodeException}s
*
*
* @param session the session in use when the error occurs.
* @param thr the throwable representing the problem.
*/
public void onError(Session session, Throwable thr) {
}
}