jp.co.cyberagent.android.gpuimage.GPUImageSobelEdgeDetection Maven / Gradle / Ivy
/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
import java.util.ArrayList;
import java.util.List;
/**
* Applies sobel edge detection on the image.
*/
public class GPUImageSobelEdgeDetection extends GPUImageFilterGroup {
public static final String SOBEL_EDGE_DETECTION = "" +
"precision mediump float;\n" +
"\n" +
"varying vec2 textureCoordinate;\n" +
"varying vec2 leftTextureCoordinate;\n" +
"varying vec2 rightTextureCoordinate;\n" +
"\n" +
"varying vec2 topTextureCoordinate;\n" +
"varying vec2 topLeftTextureCoordinate;\n" +
"varying vec2 topRightTextureCoordinate;\n" +
"\n" +
"varying vec2 bottomTextureCoordinate;\n" +
"varying vec2 bottomLeftTextureCoordinate;\n" +
"varying vec2 bottomRightTextureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"void main()\n" +
"{\n" +
" float bottomLeftIntensity = texture2D(inputImageTexture, bottomLeftTextureCoordinate).r;\n" +
" float topRightIntensity = texture2D(inputImageTexture, topRightTextureCoordinate).r;\n" +
" float topLeftIntensity = texture2D(inputImageTexture, topLeftTextureCoordinate).r;\n" +
" float bottomRightIntensity = texture2D(inputImageTexture, bottomRightTextureCoordinate).r;\n" +
" float leftIntensity = texture2D(inputImageTexture, leftTextureCoordinate).r;\n" +
" float rightIntensity = texture2D(inputImageTexture, rightTextureCoordinate).r;\n" +
" float bottomIntensity = texture2D(inputImageTexture, bottomTextureCoordinate).r;\n" +
" float topIntensity = texture2D(inputImageTexture, topTextureCoordinate).r;\n" +
" float h = -topLeftIntensity - 2.0 * topIntensity - topRightIntensity + bottomLeftIntensity + 2.0 * bottomIntensity + bottomRightIntensity;\n" +
" float v = -bottomLeftIntensity - 2.0 * leftIntensity - topLeftIntensity + bottomRightIntensity + 2.0 * rightIntensity + topRightIntensity;\n" +
"\n" +
" float mag = length(vec2(h, v));\n" +
"\n" +
" gl_FragColor = vec4(vec3(mag), 1.0);\n" +
"}";
public GPUImageSobelEdgeDetection() {
super();
addFilter(new GPUImageGrayscaleFilter());
addFilter(new GPUImage3x3TextureSamplingFilter(SOBEL_EDGE_DETECTION));
}
public void setLineSize(final float size) {
((GPUImage3x3TextureSamplingFilter) getFilters().get(1)).setLineSize(size);
}
}