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package jp.wasabeef.glide.transformations;

/**
 * Copyright (C) 2015 Wasabeef
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;

import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;

public class CropCircleTransformation implements Transformation {

    private BitmapPool mBitmapPool;

    public CropCircleTransformation(BitmapPool pool) {
        this.mBitmapPool = pool;
    }

    @Override
    public Resource transform(Resource resource, int outWidth, int outHeight) {
        Bitmap source = resource.get();
        int size = Math.min(source.getWidth(), source.getHeight());

        int width = (source.getWidth() - size) / 2;
        int height = (source.getHeight() - size) / 2;

        Bitmap bitmap = mBitmapPool.get(size, size, Bitmap.Config.ARGB_8888);
        if (bitmap == null) {
            bitmap = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(bitmap);
        Paint paint = new Paint();
        BitmapShader shader = new BitmapShader(source, BitmapShader.TileMode.CLAMP,
                BitmapShader.TileMode.CLAMP);
        if (width != 0 || height != 0) {
            Matrix matrix = new Matrix();
            matrix.setTranslate(-width, -height);
            shader.setLocalMatrix(matrix);
        }
        paint.setShader(shader);
        paint.setAntiAlias(true);

        float r = size / 2f;
        canvas.drawCircle(r, r, r, paint);

        return BitmapResource.obtain(bitmap, mBitmapPool);
    }

    @Override
    public String getId() {
        return "CropCircleTransformation()";
    }
}




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