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/*
 * Copyright 2014 Robert von Burg 
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package li.strolch.communication;

import java.io.IOException;

/**
 * 

* The mode of an {@link CommunicationConnection} can be one of the following enum values. This makes it possible use * the connection without starting connection and later starting the connection when required *

* The modes have the following semantics: *
    *
  • OFF - the connection can only have states {@link ConnectionState#CREATED} and {@link ConnectionState#INITIALIZED} * . Trying to use the connection will throw an exception
  • *
  • ON - the connection can be used normally
  • *
  • SIMULATION - the same as ON, with the difference that the connection should silently drop any work
  • *
* * @author Robert von Burg <[email protected]> */ public enum ConnectionMode { /** * Denotes that the {@link CommunicationConnection} is off. This means it cannot accept messages, process messages * or do any other kind of work */ OFF { @Override public boolean isSimulation() { return false; } }, /** * Denotes that the {@link CommunicationConnection} is on. This means that the {@link CommunicationConnection} * accepts and process messages. Any connections which need to be established will automatically be connected and * re-established should an {@link IOException} occur */ ON { @Override public boolean isSimulation() { return false; } }, /** * Denotes that the {@link CommunicationConnection} is in simulation mode. Mostly this means that the * {@link CommunicationConnection} accepts messages, but silently swallows them, instead of processing them */ SIMULATION { @Override public boolean isSimulation() { return true; } }; /** * @return true if the current mode is simulation, false otherwise */ public abstract boolean isSimulation(); }




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