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An advanced permissions plugin for Bukkit/Spigot, BungeeCord, Sponge, Nukkit and Velocity.

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/*
 * This file is part of LuckPerms, licensed under the MIT License.
 *
 *  Copyright (c) lucko (Luck) 
 *  Copyright (c) contributors
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy
 *  of this software and associated documentation files (the "Software"), to deal
 *  in the Software without restriction, including without limitation the rights
 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *  copies of the Software, and to permit persons to whom the Software is
 *  furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all
 *  copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 *  SOFTWARE.
 */

package me.lucko.luckperms.api;

import me.lucko.luckperms.api.manager.UserManager;

import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;

import java.util.Objects;
import java.util.Set;
import java.util.UUID;

/**
 * Encapsulates the result of an operation to save uuid data about a player.
 *
 * 

The corresponding method can be found at * {@link UserManager#savePlayerData(UUID, String)}.

* * @since 4.2 */ public interface PlayerSaveResult { /** * Gets the status returned by the operation * * @return the status */ @NonNull Set getStatus(); /** * Gets if the result includes a certain status code. * * @param status the status to check for * @return if the result includes the status */ default boolean includes(@NonNull Status status) { Objects.requireNonNull(status, "status"); return getStatus().contains(status); } /** * Gets the old username involved in the result. * *

Returns null when the result doesn't {@link #includes(Status) include} the * {@link Status#USERNAME_UPDATED} status.

* * @return the old username * @see Status#USERNAME_UPDATED */ @Nullable String getOldUsername(); /** * Gets the other uuids involved in the result. * *

Returns null when the result doesn't {@link #includes(Status) include} the * {@link Status#OTHER_UUIDS_PRESENT_FOR_USERNAME} status.

* * @return the other uuids * @see Status#OTHER_UUIDS_PRESENT_FOR_USERNAME */ @Nullable Set getOtherUuids(); /** * The various states the result can take */ enum Status { /** * There was no existing data saved for either the uuid or username */ CLEAN_INSERT, /** * There was existing data for the player, no change was needed. */ NO_CHANGE, /** * There was already a record for the UUID saved, but it was for a different username. * *

This is normal, players are able to change their usernames.

*/ USERNAME_UPDATED, /** * There was already a record for the username saved, but it was under a different uuid. * *

This is a bit of a cause for concern. It's possible that "player1" has changed * their username to "player2", and "player3" has changed their username to "player1". * If the original "player1" doesn't join after changing their name, this conflict could * occur.

* *

However, what's more likely is that the server is not setup to authenticate * correctly. Usually this is a problem with BungeeCord "ip-forwarding", but could be * that the user of the plugin is running a network off a shared database with one * server in online mode and another in offline mode.

*/ OTHER_UUIDS_PRESENT_FOR_USERNAME, } }




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