me.magicall.game.sub.round.RoundFighting Maven / Gradle / Ivy
/*
* Copyright (c) 2024 Liang Wenjian
* magicall is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
package me.magicall.game.sub.round;
import java.util.List;
import me.magicall.game.Fighting;
import me.magicall.game.map.Coordinate;
import me.magicall.game.sub.round.Round.CurRound;
import me.magicall.game.sub.round.Round.FinishedRound;
import me.magicall.game.unit.Unit;
public interface RoundFighting<_Coordinate extends Coordinate, _Unit extends Unit>
extends Fighting<_Coordinate, _Unit> {
default int getRoundsCount() {
return getRounds().size();
}
List getRounds();
/**
* 当前回合
*
* @return
*/
> C getCurRound();
}
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