me.magicall.game.unit.Unit Maven / Gradle / Ivy
/*
* Copyright (c) 2024 Liang Wenjian
* magicall is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
package me.magicall.game.unit;
import java.util.Objects;
import me.magicall.game.FightingElement;
import me.magicall.game.event.EventTarget;
import me.magicall.game.event.EventTrigger;
import me.magicall.game.player.Fighter;
import me.magicall.game.skill.SkillsHolder;
import me.magicall.relation.Owned;
import me.magicall.biz.ui.HasProfile;
/**
* 单位,一场游戏中的单位。
* 在魔兽争霸对战中,每个玩家可能有众多的单位,包括建筑、兵、英雄等;
* 在dota中,“英雄”是一个单位,小兵也是一个单位;
* 在三国杀中,“武将”是一个单位;
* 在中国象棋中,帅士相车马炮兵都是单位。
*
* @author MaGiCalL
*/
public interface Unit extends HasProfile, SkillsHolder, Owned,
FightingElement, EventTrigger, EventTarget {
default boolean isSameOwner(final Unit other) {
return Objects.equals(owner(), other.owner());
}
}
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