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/*
* Copyright 2020-2024 Moros
*
* This file is part of Bending.
*
* Bending is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Bending is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Bending. If not, see .
*/
package me.moros.bending.api.adapter;
import me.moros.bending.api.event.BendingDamageEvent;
import me.moros.bending.api.platform.block.Block;
import me.moros.bending.api.platform.block.BlockState;
import me.moros.bending.api.platform.block.BlockType;
import me.moros.bending.api.platform.entity.Entity;
import me.moros.bending.api.util.material.MaterialUtil;
import me.moros.math.FastMath;
import me.moros.math.Vector3d;
import org.jetbrains.annotations.ApiStatus.Internal;
/**
* Interface for all NMS and Packet shenanigans that Bending takes advantage of.
*/
@Internal
public interface NativeAdapter extends PacketUtil {
default boolean damage(BendingDamageEvent event) {
return event.target().damage(event.damage(), event.user());
}
/**
* Attempt to use NMS to set BlockData for a specific block.
* @param block the block to set
* @param state the new block data
* @return true if block was changed, false otherwise
*/
default boolean setBlockFast(Block block, BlockState state) {
block.world().setBlockState(block, state);
return true;
}
private Block eyeBlock(Entity entity) {
Vector3d loc = entity.location();
int x = loc.blockX();
int y = FastMath.floor(loc.y() + (entity.height() * 0.85) - 0.11);
int z = loc.blockZ();
return entity.world().blockAt(x, y, z);
}
/**
* Check if an entity is underwater.
* @param entity the entity to check
* @return if there is water fluid at the level of the entity's eyes
*/
default boolean eyeInWater(Entity entity) {
return MaterialUtil.isWater(eyeBlock(entity));
}
/**
* Check if an entity is under lava.
* @param entity the entity to check
* @return if there is lava fluid at the level of the entity's eyes
*/
default boolean eyeInLava(Entity entity) {
return MaterialUtil.isLava(eyeBlock(entity));
}
/**
* Try to power a block if it's a lightning rod.
* @param block the block to power
* @return true if a lightning rod was powered, false otherwise
*/
default boolean tryPowerLightningRod(Block block) { // Only native implementation handles continuous lightning strikes
return block.type() == BlockType.LIGHTNING_ROD;
}
}