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/*
* Copyright 2020-2024 Moros
*
* This file is part of Bending.
*
* Bending is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Bending is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Bending. If not, see .
*/
package me.moros.bending.api.collision.geometry;
import java.util.function.Supplier;
import me.moros.bending.api.util.functional.Suppliers;
import me.moros.math.Vector3d;
record RayImpl(Vector3d position, Vector3d direction, Supplier invSupplier) implements Ray {
RayImpl(Vector3d position, Vector3d direction) {
this(position, direction, Suppliers.lazy(() -> calculateInv(direction)));
}
@Override
public Vector3d inv() {
return invSupplier().get();
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null || getClass() != obj.getClass()) {
return false;
}
RayImpl other = (RayImpl) obj;
return position.equals(other.position) && direction.equals(other.direction);
}
@Override
public int hashCode() {
int result = position.hashCode();
result = 31 * result + direction.hashCode();
return result;
}
private static Vector3d calculateInv(Vector3d dir) {
double invX = dir.x() == 0 ? Double.MAX_VALUE : 1 / dir.x();
double invY = dir.y() == 0 ? Double.MAX_VALUE : 1 / dir.y();
double invZ = dir.z() == 0 ? Double.MAX_VALUE : 1 / dir.z();
return Vector3d.of(invX, invY, invZ);
}
}