me.moros.math.bukkit.BukkitMathAdapter Maven / Gradle / Ivy
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Immutable vector and math library for minecraft.
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/*
* Copyright 2020-2024 Moros
*
* This file is part of Math.
*
* Math is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Math is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Math. If not, see .
*/
package me.moros.math.bukkit;
import me.moros.math.Position;
import me.moros.math.Vector3d;
import me.moros.math.Vector3i;
import me.moros.math.adapter.Adapters;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
/**
* Math adapter for Bukkit.
*/
public enum BukkitMathAdapter {
INSTANCE;
public Vector vec(Position p) {
return new Vector(p.x(), p.y(), p.z());
}
public Vector3d fromVec(Vector vec) {
return Vector3d.of(vec.getX(), vec.getY(), vec.getZ());
}
public Vector3d fromLoc(Location loc) {
return Vector3d.of(loc.getX(), loc.getY(), loc.getZ());
}
public Vector3d fromBlock(Block block) {
return Vector3d.of(block.getX(), block.getY(), block.getZ());
}
public Vector3i intFromVec(Vector vec) {
return Vector3i.of(vec.getBlockX(), vec.getBlockY(), vec.getBlockZ());
}
public Vector3i intFromLoc(Location loc) {
return Vector3i.of(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
}
public Vector3i intFromBlock(Block block) {
return Vector3i.of(block.getX(), block.getY(), block.getZ());
}
public static void register() {
Adapters.vector3d().register(Vector.class, INSTANCE::fromVec, INSTANCE::vec);
Adapters.vector3d().registerAdapter(Location.class, INSTANCE::fromLoc);
Adapters.vector3d().registerAdapter(Block.class, INSTANCE::fromBlock);
Adapters.vector3i().register(Vector.class, INSTANCE::intFromVec, INSTANCE::vec);
Adapters.vector3i().registerAdapter(Location.class, INSTANCE::intFromLoc);
Adapters.vector3i().registerAdapter(Block.class, INSTANCE::intFromBlock);
}
}
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