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Guild Wars 2 API wrapper for Android
package me.xhsun.guildwars2wrapper.model.util.itemDetail;
import me.xhsun.guildwars2wrapper.model.util.comm.Type;
import me.xhsun.guildwars2wrapper.model.util.itemDetail.subobject.InfixUpgrade;
import me.xhsun.guildwars2wrapper.model.util.itemDetail.subobject.InfusionSlot;
import java.util.List;
/**
* For more info on Weapon detail API go here
* Item detail for Weapon
*
* @author xhsun
* @see ItemDetail item details
* @since 2017-02-10
*/
public class Weapon extends ItemDetail {
public Type getType() {
return type;
}
public Damage getDamageType() {
return damage_type;
}
public int getMinPower() {
return min_power;
}
public int getMaxPower() {
return max_power;
}
public int getDefense() {
return defense;
}
public List getInfusionSlots() {
return infusion_slots;
}
public InfixUpgrade getInfixUpgrade() {
return infix_upgrade;
}
public int getSuffixID() {
return suffix_item_id;
}
public String getSecSuffixID() {
return secondary_suffix_item_id;
}
public List getStatChoice() {
return stat_choices;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Weapon weapon = (Weapon) o;
return min_power == weapon.min_power &&
max_power == weapon.max_power &&
defense == weapon.defense &&
suffix_item_id == weapon.suffix_item_id &&
type == weapon.type &&
damage_type == weapon.damage_type &&
(infusion_slots != null ? infusion_slots.equals(weapon.infusion_slots) : weapon.infusion_slots == null) &&
(infix_upgrade != null ? infix_upgrade.equals(weapon.infix_upgrade) : weapon.infix_upgrade == null) &&
(secondary_suffix_item_id != null ? secondary_suffix_item_id.equals(weapon.secondary_suffix_item_id) : weapon.secondary_suffix_item_id == null) &&
(stat_choices != null ? stat_choices.equals(weapon.stat_choices) : weapon.stat_choices == null);
}
@Override
public int hashCode() {
int result = type != null ? type.hashCode() : 0;
result = 31 * result + (damage_type != null ? damage_type.hashCode() : 0);
result = 31 * result + min_power;
result = 31 * result + max_power;
result = 31 * result + defense;
result = 31 * result + (infusion_slots != null ? infusion_slots.hashCode() : 0);
result = 31 * result + (infix_upgrade != null ? infix_upgrade.hashCode() : 0);
result = 31 * result + suffix_item_id;
result = 31 * result + (secondary_suffix_item_id != null ? secondary_suffix_item_id.hashCode() : 0);
result = 31 * result + (stat_choices != null ? stat_choices.hashCode() : 0);
return result;
}
@Override
public String toString() {
return "Weapon{" +
"type=" + type +
", damage_type=" + damage_type +
", min_power=" + min_power +
", max_power=" + max_power +
", defense=" + defense +
", infusion_slots=" + infusion_slots +
", infix_upgrade=" + infix_upgrade +
", suffix_item_id=" + suffix_item_id +
", secondary_suffix_item_id='" + secondary_suffix_item_id + '\'' +
", stat_choices=" + stat_choices +
'}';
}
}
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