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package me.xhsun.guildwars2wrapper.model.v2.wvw;

import me.xhsun.guildwars2wrapper.model.identifiable.NameableStr;
import me.xhsun.guildwars2wrapper.model.v2.wvw.matches.WvWMatchMap;

/**
 * For more info on WvW objectives API go here
* Model class for WvW objective * * @author xhsun * @since 2017-06-20 */ public class WvWObjective extends NameableStr { public enum Type {Camp, Ruins, Keep, Spawn, Tower, Castle, Mercenary, Resource, Generic} private Type type; private int sector_id, map_id, upgrade_id; private WvWMatchMap.Type map_type; private float[] coord, label_coord; private String marker, chat_link; public Type getType() { return type; } public int getSectorId() { return sector_id; } public int getMapId() { return map_id; } public int getUpgradeId() { return upgrade_id; } public WvWMatchMap.Type getMapType() { return map_type; } public float[] getCoord() { return coord; } public float[] getLabelCoord() { return label_coord; } public String getMarker() { return marker; } public String getChatLink() { return chat_link; } }




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