moe.maple.api.script.model.object.field.LifeObject Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of script-api Show documentation
Show all versions of script-api Show documentation
A java MapleStory(🍁) scripting api.
The newest version!
/*
* Copyright (C) 2019, y785, http://github.com/y785
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package moe.maple.api.script.model.object.field;
/**
* Created on 8/19/2019.
*/
public interface LifeObject extends FieldedObject {
long getHealthCurrent();
int getManaCurrent();
long getHealthMax();
int getManaMax();
/**
* This should NOT increase an object's maximum health pool.
* This INCREASES the CURRENT health by an amount.
* This is a HEAL.
* @return true if field allows healing/user can be healed.
*/
boolean increaseHealth(int amountToHeal);
/**
* This should NOT increase an object's maximum mana pool.
* This INCREASES the CURRENT mana by an amount.
* This is a HEAL.
* @return true if field allows healing/user can be healed.
*/
boolean increaseMana(int amountToHeal);
boolean decreaseHealth(int amountToReduce);
boolean decreaseMana(int amountToReduce);
/**
* This INCREASES an object's maximum health pool.
* This DOES NOT HEAL.
* @return true if was able to increase
*/
boolean increaseHealthMax(int amountToIncrease);
/**
* This INCREASES an object's maximum mana pool.
* This DOES NOT HEAL.
* @return true if was able to increase
*/
boolean increaseManaMax(int amountToIncrease);
/**
* Heals an object to max health/mana.
*/
default boolean heal() { return increaseHealth(Integer.MAX_VALUE) && increaseMana(Integer.MAX_VALUE); }
// =================================================================================================================
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy