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/*
 * Copyright (c) 2022 AccelByte Inc. All Rights Reserved
 * This is licensed software from AccelByte Inc, for limitations
 * and restrictions contact your company contract manager.
 *
 * Code generated. DO NOT EDIT.
 */

package net.accelbyte.sdk.api.session.operations.game_session;

import java.io.*;
import java.util.*;
import lombok.Builder;
import lombok.Getter;
import lombok.Setter;
import net.accelbyte.sdk.api.session.models.*;
import net.accelbyte.sdk.core.HttpResponseException;
import net.accelbyte.sdk.core.Operation;
import net.accelbyte.sdk.core.util.Helper;

/**
 * createGameSession
 *
 * 

Create a game session. Session configuration name is mandatory, this API will refer following * values from the session template if they're not provided in the request: - type - joinability - * autoJoin. If enabled (set to true), players provided in the request will automatically joined the * initial game session creation. Game session will not send any invite and players dont need to act * upon it. - minPlayers - maxPlayers - inviteTimeout - inactiveTimeout - dsSource - * tieTeamsSessionLifetime * *

When the tieTeamsSessionLifetime is true, the lifetime of any partyId inside teams attribute * will be tied to the game session. Only applies when the teams partyId is a game session. * *

When the session type is a DS, a DS creation request will be sent if number of active players * reaches session's minPlayers. * *

Active user is a user who present within the session, has status CONNECTED/JOINED. * *

Session service has several DSInformation status to track DS request to DSMC: - * NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has * not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. * The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the * DS. * *

By default, DS requests are sent to DSMC, but if dsSource is set to "AMS": - A DS will be * requested from AMS instead of DSMC. - The server will be chosen based on a set of claim keys, in * order of preference, to match with fleets. - The claim key list is built build from the * preferredClaimKeys, fallbackClaimKeys, and clientVersion as follows: [preferredClaimKeys.., * clientVersion, fallbackClaimKeys...] */ @Getter @Setter public class CreateGameSession extends Operation { /** generated field's value */ private String path = "/session/v1/public/namespaces/{namespace}/gamesession"; private String method = "POST"; private List consumes = Arrays.asList("application/json"); private List produces = Arrays.asList("application/json"); private String locationQuery = null; /** fields as input parameter */ private String namespace; private ApimodelsCreateGameSessionRequest body; /** * @param namespace required * @param body required */ @Builder // @deprecated 2022-08-29 - All args constructor may cause problems. Use builder instead. @Deprecated public CreateGameSession(String namespace, ApimodelsCreateGameSessionRequest body) { this.namespace = namespace; this.body = body; securities.add("Bearer"); } @Override public Map getPathParams() { Map pathParams = new HashMap<>(); if (this.namespace != null) { pathParams.put("namespace", this.namespace); } return pathParams; } @Override public ApimodelsCreateGameSessionRequest getBodyParams() { return this.body; } @Override public boolean isValid() { if (this.namespace == null) { return false; } return true; } public ApimodelsGameSessionResponse parseResponse( int code, String contentType, InputStream payload) throws HttpResponseException, IOException { if (code != 201) { final String json = Helper.convertInputStreamToString(payload); throw new HttpResponseException(code, json); } final String json = Helper.convertInputStreamToString(payload); return new ApimodelsGameSessionResponse().createFromJson(json); } }





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