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package org.ggp.base.apps.utilities;

import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;

import org.ggp.base.server.GameServer;
import org.ggp.base.util.game.Game;
import org.ggp.base.util.game.GameRepository;
import org.ggp.base.util.gdl.factory.exceptions.GdlFormatException;
import org.ggp.base.util.match.Match;
import org.ggp.base.util.statemachine.Role;
import org.ggp.base.util.statemachine.exceptions.GoalDefinitionException;
import org.ggp.base.util.symbol.factory.exceptions.SymbolFormatException;

/**
 * GameServerRunner is a utility program that lets you start up a match
 * directly from the command line. It takes the following arguments:
 *
 * args[0] = tournament name, for storing results
 * args[1] = game key, for loading the game
 * args[2] = start clock, in seconds
 * args[3] = play clock, in seconds
 * args[4,5,6] = host, port, name for player 1
 * args[7,8,9] = host, port, name for player 2
 * etc...
 *
 * @author Evan Cox
 * @author Sam Schreiber
 */
public final class GameServerRunner
{
    private GameServerRunner() {
    }

    public static void main(String[] args) throws IOException, SymbolFormatException, GdlFormatException, InterruptedException, GoalDefinitionException
    {
        // Extract the desired configuration from the command line.
        String tourneyName = args[0];
        String gameKey = args[1];
        Game game = GameRepository.getDefaultRepository().getGame(gameKey);
        int startClock = Integer.valueOf(args[2]);
        int playClock = Integer.valueOf(args[3]);
        if ((args.length - 4) % 3 != 0) {
            throw new RuntimeException("Invalid number of player arguments of the form host/port/name.");
        }
        List hostNames = new ArrayList();
        List playerNames = new ArrayList();
        List portNumbers = new ArrayList();
        String matchName = tourneyName + "." + gameKey + "." + System.currentTimeMillis();
        for (int i = 4; i < args.length; i += 3) {
            String hostname = args[i];
            Integer port = Integer.valueOf(args[i + 1]);
            String name = args[i + 2];
            hostNames.add(hostname);
            portNumbers.add(port);
            playerNames.add(name);
        }
        int expectedRoles = Role.computeRoles(game.getRules()).size();
        if (hostNames.size() != expectedRoles) {
            throw new RuntimeException("Invalid number of players for game " + gameKey + ": " + hostNames.size() + " vs " + expectedRoles);
        }
        Match match = new Match(matchName, -1, startClock, playClock, game, "");
        match.setPlayerNamesFromHost(playerNames);

        // Actually run the match, using the desired configuration.
        GameServer server = new GameServer(match, hostNames, portNumbers);
        server.start();
        server.join();

        // Open up the directory for this tournament.
        // Create a "scores" file if none exists.
        File f = new File(tourneyName);
        if (!f.exists()) {
            f.mkdir();
            f = new File(tourneyName + "/scores");
            f.createNewFile();
        }

        // Open up the XML file for this match, and save the match there.
        f = new File(tourneyName + "/" + matchName + ".xml");
        if (f.exists()) f.delete();
        BufferedWriter bw = new BufferedWriter(new FileWriter(f));
        bw.write(match.toXML());
        bw.flush();
        bw.close();

        // Open up the JSON file for this match, and save the match there.
        f = new File(tourneyName + "/" + matchName + ".json");
        if (f.exists()) f.delete();
        bw = new BufferedWriter(new FileWriter(f));
        bw.write(match.toJSON());
        bw.flush();
        bw.close();

        // Save the goals in the "/scores" file for the tournament.
        bw = new BufferedWriter(new FileWriter(tourneyName + "/scores", true));
        List goals = server.getGoals();
        String goalStr = "";
        String playerStr = "";
        for (int i = 0; i < goals.size(); i++)
        {
            Integer goal = server.getGoals().get(i);
            goalStr += Integer.toString(goal);
            playerStr += playerNames.get(i);
            if (i != goals.size() - 1)
            {
                playerStr += ",";
                goalStr += ",";
            }
        }
        bw.write(playerStr + "=" + goalStr);
        bw.flush();
        bw.close();
    }
}




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