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org.ggp.base.player.gamer.statemachine.human.HumanGamer Maven / Gradle / Ivy

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package org.ggp.base.player.gamer.statemachine.human;

import java.util.List;

import org.ggp.base.apps.player.detail.DetailPanel;
import org.ggp.base.player.gamer.exception.GamePreviewException;
import org.ggp.base.player.gamer.statemachine.StateMachineGamer;
import org.ggp.base.player.gamer.statemachine.human.event.HumanNewMovesEvent;
import org.ggp.base.player.gamer.statemachine.human.event.HumanTimeoutEvent;
import org.ggp.base.player.gamer.statemachine.human.gui.HumanDetailPanel;
import org.ggp.base.util.game.Game;
import org.ggp.base.util.statemachine.Move;
import org.ggp.base.util.statemachine.StateMachine;
import org.ggp.base.util.statemachine.cache.CachedStateMachine;
import org.ggp.base.util.statemachine.exceptions.GoalDefinitionException;
import org.ggp.base.util.statemachine.exceptions.MoveDefinitionException;
import org.ggp.base.util.statemachine.exceptions.TransitionDefinitionException;
import org.ggp.base.util.statemachine.implementation.prover.ProverStateMachine;

/**
 * HumanGamer is a simple apparatus for letting a human control a player,
 * by manually choosing moves in the player's detail panel. This player will
 * not work without a human actually interacting with the detail panel. This
 * player has a very simplistic user interface; if you actually want to play
 * as a human, you're probably better off using the purpose-built Kiosk app.
 */
public final class HumanGamer extends StateMachineGamer
{
    @Override
    public String getName() {
        return "Human";
    }

    /**
     * Selects the default move as the first legal move, and then waits
     * while the Human sets their move. This is done via the HumanDetailPanel.
     */
    @Override
    public synchronized Move stateMachineSelectMove(long timeout) throws TransitionDefinitionException, MoveDefinitionException, GoalDefinitionException
    {
        List moves = getStateMachine().getLegalMoves(getCurrentState(), getRole());
        move = moves.get(0);

        try {
            notifyObservers(HumanNewMovesEvent.create(moves, move));
            wait(timeout - System.currentTimeMillis() - 500);
            notifyObservers(new HumanTimeoutEvent(this));
        } catch (Exception e) {
            e.printStackTrace();
        }

        return move;
    }

    private Move move;
    public void setMove(Move move) {
        this.move = move;
    }

    @Override
    public DetailPanel getDetailPanel() {
        return new HumanDetailPanel();
    }

    @Override
    public void preview(Game g, long timeout) throws GamePreviewException {
        // Human gamer does no game previewing.
    }

    @Override
    public void stateMachineMetaGame(long timeout) throws TransitionDefinitionException, MoveDefinitionException, GoalDefinitionException
    {
        // Human gamer does no metagaming at the beginning of the match.
    }

    @Override
    public void stateMachineStop() {
        // Human gamer does no special cleanup when the match ends normally.
    }

    @Override
    public void stateMachineAbort() {
        // Human gamer does no special cleanup when the match ends abruptly.
    }

    @Override
    public StateMachine getInitialStateMachine() {
        return new CachedStateMachine(new ProverStateMachine());
    }

    @Override
    public boolean isComputerPlayer() {
        return false;
    }
}




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