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package org.ggp.base.apps.kiosk.games;

import java.awt.Color;
import java.awt.Graphics;
import java.util.Set;

import org.ggp.base.apps.kiosk.templates.CommonGraphics;
import org.ggp.base.apps.kiosk.templates.GameCanvas_FancyGrid;


/**
 * An implementation of Tic-Tac-Toe based on the GameCanvas_FancyGrid template.
 * Comes in at just under 50 lines of code, mostly boilerplate.
 *
 * @author Sam Schreiber
 */
public class TicTacToeCanvas extends GameCanvas_FancyGrid {
    public static final long serialVersionUID = 0x1;

    @Override
    public String getGameName() { return "Tic-Tac-Toe"; }
    @Override
    protected String getGameKey() { return "ticTacToe"; }
    @Override
    protected int getGridHeight() { return 3; }
    @Override
    protected int getGridWidth() { return 3; }

    @Override
    protected Set getFactsAboutCell(int xCell, int yCell) {
        return gameStateHasFactsMatching("\\( cell " + xCell + " " + yCell + " (.*) \\)");
    }

    @Override
    protected Set getLegalMovesForCell(int xCell, int yCell) {
        return gameStateHasLegalMovesMatching("\\( mark " + xCell + " " + yCell + " \\)");
    }

    @Override
    protected void renderCellContent(Graphics g, String theFact) {
        String[] cellFacts = theFact.split(" ");

        if(!cellFacts[4].equals("b")) {
            g.setColor(Color.BLACK);
            CommonGraphics.fillWithString(g, cellFacts[4], 1.2);
        }
    }
}




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