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package org.ggp.base.player.request.grammar;

import java.util.List;

import org.ggp.base.player.gamer.Gamer;
import org.ggp.base.player.gamer.event.GamerCompletedMatchEvent;
import org.ggp.base.player.gamer.event.GamerUnrecognizedMatchEvent;
import org.ggp.base.player.gamer.exception.StoppingException;
import org.ggp.base.util.gdl.grammar.GdlTerm;
import org.ggp.base.util.logging.GamerLogger;

public final class StopRequest extends Request
{
    private final Gamer gamer;
    private final String matchId;
    private final List moves;

    public StopRequest(Gamer gamer, String matchId, List moves)
    {
        this.gamer = gamer;
        this.matchId = matchId;
        this.moves = moves;
    }

    @Override
    public String getMatchId() {
        return matchId;
    }

    @Override
    public String process(long receptionTime)
    {
        // First, check to ensure that this stop request is for the match
        // we're currently playing. If we're not playing a match, or we're
        // playing a different match, send back "busy".
        if (gamer.getMatch() == null || !gamer.getMatch().getMatchId().equals(matchId))
        {
            GamerLogger.logError("GamePlayer", "Got stop message not intended for current game: ignoring.");
            gamer.notifyObservers(new GamerUnrecognizedMatchEvent(matchId));
            return "busy";
        }

        //TODO: Add goal values
        if(moves != null) {
            gamer.getMatch().appendMoves(moves);
        }
        gamer.getMatch().markCompleted(null);
        gamer.notifyObservers(new GamerCompletedMatchEvent());
        try {
            gamer.stop();
        } catch (StoppingException e) {
            GamerLogger.logStackTrace("GamePlayer", e);
        }

        // Once the match has ended, set 'roleName' and 'match'
        // to NULL to indicate that we're ready to begin a new match.
        gamer.setRoleName(null);
        gamer.setMatch(null);

        return "done";
    }

    @Override
    public String toString()
    {
        return "stop";
    }
}




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