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This artifact contains the API of AutomataLib, which mainly consists of interfaces for the various concepts and automaton models supported by the AutomataLib core. In addition to that, it also defines some fundamental classes for dealing with words of symbols.

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/* Copyright (C) 2013 TU Dortmund
 * This file is part of AutomataLib, http://www.automatalib.net/.
 * 
 * AutomataLib is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License version 3.0 as published by the Free Software Foundation.
 * 
 * AutomataLib is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with AutomataLib; if not, see
 * http://www.gnu.de/documents/lgpl.en.html.
 */
package net.automatalib.ts;

/**
 * A "universal" transition system, which captures the possibility to assign
 * properties to states and transitions.
 * 
 * Generally speaking, these properties capture characteristics which are in
 * general observable from the outside, but not captured by the
 * {@link TransitionSystem} interface. For example, neither is whether a state
 * is initial or not a state property, nor is a transition's successor a
 * transition property.
 *  
 * A common example are finite state acceptors (FSAs), such as deterministic
 * finite automata (DFAs). A state can be accepting or non-accepting, thus
 * the state property would likely be a {@link Boolean} signaling acceptance.
 * Transitions have are characterized by their successor state only, thus
 * the transition property would most adequately be realized by the {@link Void}
 * class.
 * 
 * In contrast, in a Mealy Machine do not distinguish between accepting or
 * rejecting states, but transitions generate output symbols. The state property
 * would therefore be {@link Void}, but the transition property would be the
 * output produced by this transition.
 * 
 * @author Malte Isberner 
 *
 * @param  state class
 * @param  input symbol class
 * @param  transition class
 * @param  state property class
 * @param  transition property class
 */
public interface UniversalTransitionSystem extends
		TransitionSystem {
	
	/**
	 * Retrieves the state property for the given state.
	 * @param state the state.
	 * @return the corresponding property.
	 */
	public SP getStateProperty(S state);
	
	/**
	 * Retrieves the transition property for the given state.
	 * @param transition the transition.
	 * @return the corresponding property.
	 */
	public TP getTransitionProperty(T transition);
}