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A library for incremental automata construction. This artifact contains algorithms for incrementally
constructing DFAs (prefix-closed and non-prefix-closed), Mealy machines, and Moore machines from a finite,
incrementally growing set of example inputs/outputs.
/* Copyright (C) 2013-2018 TU Dortmund
* This file is part of AutomataLib, http://www.automatalib.net/.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.automatalib.incremental.dfa.tree;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;
import net.automatalib.incremental.dfa.Acceptance;
/**
* A node in the tree internally used by {@link IncrementalDFATreeBuilder}.
*
* @param
* input symbol type
*
* @author Malte Isberner
*/
@ParametersAreNonnullByDefault
public final class Node {
private Acceptance acceptance;
private Node[] children;
/**
* Constructor. Constructs a new node with no children and an acceptance value of {@link Acceptance#DONT_KNOW}
*/
public Node() {
this(Acceptance.DONT_KNOW);
}
/**
* Constructor. Constructs a new node with no children and the specified acceptance value.
*
* @param acceptance
* the acceptance value for the node
*/
public Node(Acceptance acceptance) {
this.acceptance = acceptance;
}
/**
* Retrieves the acceptance value of this node.
*
* @return the acceptance value of this node
*/
public Acceptance getAcceptance() {
return acceptance;
}
/**
* Sets the acceptance value for this node.
*
* @param acceptance
* the new acceptance value for this node
*/
public void setAcceptance(Acceptance acceptance) {
this.acceptance = acceptance;
}
/**
* Retrieves, for a given index, the respective child of this node.
*
* @param idx
* the alphabet symbol index
*
* @return the child for the given index, or {@code null} if there is no such child
*/
@Nullable
public Node getChild(int idx) {
if (children == null) {
return null;
}
return children[idx];
}
/**
* Sets the child for a given index.
*
* @param idx
* the alphabet symbol index
* @param alphabetSize
* the overall alphabet size; this is needed if a new children array needs to be created
* @param child
* the new child
*/
@SuppressWarnings("unchecked")
public void setChild(int idx, int alphabetSize, Node child) {
if (children == null) {
children = new Node[alphabetSize];
}
children[idx] = child;
}
public void makeSink() {
children = null;
acceptance = Acceptance.FALSE;
}
}