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A sound synthesis library for Java
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/*
* Copyright (c) 2007 - 2008 by Damien Di Fede
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as published
* by the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package ddf.minim.spi;
import ddf.minim.MultiChannelBuffer;
/**
* An AudioStream
is a stream of samples that is coming from
* somewhere. Users of an AudioStream
don't really need to know
* where the samples are coming from. However, typically they will be read
* from a Line
or a file. An AudioStream
needs to
* be opened before being used and closed when you are finished with it.
*
* @author Damien Di Fede
*
*/
public interface AudioStream extends AudioResource
{
/**
* Reads the next sample frame.
*
* @return an array of floats containing the value of each channel in the sample frame just read.
* The size of the returned array will be the same size as getFormat().getChannels().
*/
@Deprecated
float[] read();
/**
* Reads buffer.getBufferSize() sample frames and puts them into buffer's channels.
* The provided buffer will be forced to have the same number of channels that this
* AudioStream does.
*
* @param buffer The MultiChannelBuffer to fill with audio samples.
*
* @return int: the number of sample frames that were actually read, could be smaller than the size of the buffer.
*/
int read(MultiChannelBuffer buffer);
}
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