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net.dermetfan.gdx.physics.box2d.kryo.serializers.EdgeShapeSerializer Maven / Gradle / Ivy
/** Copyright 2014 Robin Stumm ([email protected], http://dermetfan.net)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License. */
package net.dermetfan.gdx.physics.box2d.kryo.serializers;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.EdgeShape;
import com.esotericsoftware.kryo.Kryo;
import com.esotericsoftware.kryo.Serializer;
import com.esotericsoftware.kryo.io.Input;
import com.esotericsoftware.kryo.io.Output;
public class EdgeShapeSerializer extends Serializer {
public static final EdgeShapeSerializer instance = new EdgeShapeSerializer();
private static final Vector2 tmp = new Vector2();
/** spares us one byte lol */
private static final byte NONE = 0, V0 = 1, V3 = 2, BOTH = 3;
/** singleton */
private EdgeShapeSerializer() {}
@Override
public void write(Kryo kryo, Output output, EdgeShape shape) {
shape.getVertex1(tmp);
output.writeFloat(tmp.x);
output.writeFloat(tmp.y);
shape.getVertex2(tmp);
output.writeFloat(tmp.x);
output.writeFloat(tmp.y);
boolean v0 = shape.hasVertex0(), v3 = shape.hasVertex3();
output.writeByte(v0 && v3 ? BOTH : v0 ? V0 : v3 ? V3 : NONE);
if(v0) {
shape.getVertex0(tmp);
output.writeFloat(tmp.x);
output.writeFloat(tmp.y);
}
if(v3) {
shape.getVertex3(tmp);
output.writeFloat(tmp.x);
output.writeFloat(tmp.y);
}
}
@Override
public EdgeShape read(Kryo kryo, Input input, Class type) {
EdgeShape shape = new EdgeShape();
shape.set(input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
byte g = input.readByte();
boolean v0 = g == V0 || g == BOTH, v3 = g == V3 || g == BOTH;
shape.setHasVertex0(v0);
shape.setHasVertex3(v3);
if(v0)
shape.setVertex0(input.readFloat(), input.readFloat());
if(v3)
shape.setVertex3(input.readFloat(), input.readFloat());
return shape;
}
}
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