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/** Copyright 2014 Robin Stumm ([email protected], http://dermetfan.net)
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License. */

package net.dermetfan.gdx.scenes.scene2d.ui;

import com.badlogic.gdx.Input.Buttons;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.badlogic.gdx.scenes.scene2d.EventListener;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputEvent.Type;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pools;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.Timer.Task;
import net.dermetfan.gdx.Multiplexer;
import net.dermetfan.gdx.scenes.scene2d.Scene2DUtils;

import static com.badlogic.gdx.scenes.scene2d.InputEvent.Type.enter;
import static com.badlogic.gdx.scenes.scene2d.InputEvent.Type.exit;
import static com.badlogic.gdx.scenes.scene2d.InputEvent.Type.mouseMoved;
import static com.badlogic.gdx.scenes.scene2d.InputEvent.Type.touchDown;
import static com.badlogic.gdx.scenes.scene2d.InputEvent.Type.touchUp;

/** Flexible popup system for things like tooltips, context menus and menu bars.
 *  

* Popup is an EventListener with a popup Actor that can be {@link #show() shown} and {@link #hide() hidden} and is controlled via its {@link Behavior Behavior}. * Behavior is an interface for actual show and hide implementations which are triggered by the {@link Reaction Reaction} returned by its {@link Behavior#handle(Event, Popup) handle} method. *

*

* Usually a Behavior overrides either {@link Behavior#show(Event, Popup) show} and {@link Behavior#hide(Event, Popup) hide} or {@link Behavior#handle(Event, Popup) handle} so that its purpose is clearly distinct from other Behaviors. * Those distinct Behaviors are then combined using a {@link BehaviorMultiplexer BehaviorMultiplexer}. You can of course override all methods in your own implementation though. *

*

* Have a look at the {@link VisibilityBehavior VisibilityBehavior} and {@link FadeBehavior FadeBehavior} for examples of Behaviors that only override show and hide.
* The {@link PositionBehavior PositionBehavior} just positions the popup in show. The actual position is applied by its {@link PositionBehavior.Position Position} which can be combined using {@link PositionBehavior.PositionMultiplexer PositionMultiplexers}. *

* Examples: *
    *
  • * Menu bar menu:
    * {@code new Popup<>(menu, new MenuBehavior(), new PositionBehavior(new AlignPosition(Align.bottomLeft, Align.topLeft)), new VisibilityBehavior())} *
  • *
  • * Context menu:
    * {@code new Popup<>(contextMenu, new MenuBehavior(Buttons.RIGHT), new PositionBehavior(new AlignPosition(Align.topRight, Align.topLeft)), new VisibilityBehavior())}
    * The only differences between this and the previous example are the button passed to the MenuBehavior and the first parameter of the AlignPosition constructor. *
  • *
  • * Tooltip:
    * {@code new Popup<>(tooltip, new TooltipBehavior(), new PositionBehavior(new PointerPosition(), new AlignedOffsetPosition(Align.topLeft)), new VisibilityBehavior())} *
  • *
*

* Some Behaviors (like the {@link Popup.MenuBehavior} and {@link Popup.TooltipBehavior}) can only function properly if they receive events of Actors other than their {@link Event#getListenerActor() listener Actor} (for example to hide when other Actors are clicked). * Those Behaviors usually state so in their documentation. Add the Popups using such Behaviors to an {@link net.dermetfan.gdx.scenes.scene2d.EventMultiplexer EventMultiplexer} high in the hierarchy or directly on the stage. * A Behavior can distinguish between an Event on its listener Actor by checking if it has its Popup added as listener.
* Be warned that in return Behaviors not designed for this may not function properly if you forward events from other Actors to them. *

* @param the type of {@link #popup} * @author dermetfan * @since 0.9.0 */ public class Popup implements EventListener { /** the {@code T} to pop up */ private T popup; /** the Behavior to delegate to */ private Behavior behavior; /** @param popup the {@link #popup} * @param behavior the {@link #behavior} */ public Popup(T popup, Behavior behavior) { this.popup = popup; this.behavior = behavior; } /** @param behaviors the Behaviors to create a {@link BehaviorMultiplexer} for * @see #Popup(Actor, Behavior) */ public Popup(T popup, Behavior... behaviors) { this(popup, new BehaviorMultiplexer(behaviors)); } /** @see #show(Event) */ public boolean show() { Event dummy = Pools.obtain(InputEvent.class); boolean result = show(dummy); Pools.free(dummy); return result; } /** Makes the {@link #popup} {@link Actor#setVisible(boolean) visible} and brings it to {@link Actor#toFront() front}. Override this for custom behaviour. * @return if the event is handled */ public boolean show(Event event) { return behavior.show(event, this); } /** @see #hide(Event) */ public boolean hide() { Event dummy = Pools.obtain(InputEvent.class); boolean result = hide(dummy); Pools.free(dummy); return result; } /** Makes the {@link #popup} {@link Actor#setVisible(boolean) invisible}. Override this for custom behavior. * @return if the event is handled */ public boolean hide(Event event) { return behavior.hide(event, this); } /** @see Behavior#handle(Event, Popup) */ @Override public boolean handle(Event event) { Reaction reaction = behavior.handle(event, this); if(reaction == null) reaction = Reaction.None; switch(reaction) { case ShowHandle: case Show: show(event); break; case HideHandle: case Hide: hide(event); } return reaction.handles; } /** @param child the possible popup child * @return whether the given Actor is the {@link Popup#popup popup} of this or a child {@link Popup} */ public boolean isAscendantOf(Actor child) { if(popup == child) return true; for(EventListener listener : popup.getListeners()) if(listener instanceof Popup && ((Popup) listener).isAscendantOf(child)) return true; return false; } // getters and setters /** @return the {@link #popup} */ public T getPopup() { return popup; } /** @param popup the {@link #popup} to set */ public void setPopup(T popup) { this.popup = popup; } /** @return the {@link #behavior} */ public Behavior getBehavior() { return behavior; } /** @param behavior the {@link #behavior} to set */ public void setBehavior(Behavior behavior) { this.behavior = behavior; } /** @author dermetfan * @see Behavior#handle(Event, Popup) */ public enum Reaction { /** call {@link Popup#show(Event)} */ Show(false), /** call {@link Popup#hide(Event)} */ Hide(false), /** do nothing */ None(false), /** @see #Show */ ShowHandle(true), /** @see #Hide */ HideHandle(true), /** @see #None */ Handle(true); /** whether this Reaction {@link Event#handle() handles} the Event */ public final boolean handles; /** @param handles the {@link #handles} */ Reaction(boolean handles) { this.handles = handles; } } /** what to do in the Popup methods * @author dermetfan */ public interface Behavior { /** @param event the Event to handle * @param popup the Popup this Behavior is attached to */ boolean show(Event event, Popup popup); /** @param event the Event to handle * @param popup the Popup this Behavior is attached to */ boolean hide(Event event, Popup popup); /** @param event the Event to handle * @param popup the Popup this Behavior is attached to * @return what to do */ Reaction handle(Event event, Popup popup); /** Does nothing. Override this if you want to override only some methods. * @author dermetfan */ public static class Adapter implements Behavior { /** @return {@code true} */ @Override public boolean show(Event event, Popup popup) { return false; } /** @return {@code false} */ @Override public boolean hide(Event event, Popup popup) { return false; } /** @return {@code null} */ @Override public Reaction handle(Event event, Popup popup) { return null; } } } /** a Multiplexer for Behaviors * @author dermetfan */ public static class BehaviorMultiplexer extends Multiplexer implements Behavior { public BehaviorMultiplexer() {} public BehaviorMultiplexer(int size) { super(size); } public BehaviorMultiplexer(Behavior... receivers) { super(receivers); } public BehaviorMultiplexer(Array receivers) { super(receivers); } /** @return whether any of the Behaviors handled the event */ @Override public boolean show(Event event, Popup popup) { boolean handled = false; for(Behavior behavior : receivers) handled |= behavior.show(event, popup); return handled; } /** @return whether any of the Behaviors handled the event */ @Override public boolean hide(Event event, Popup popup) { boolean handled = false; for(Behavior behavior : receivers) handled |= behavior.hide(event, popup); return handled; } /** Calls {@link Behavior#handle(Event, Popup)} on all Behaviors in order and returns the first returned non-null Reaction if it {@link Reaction#handles handles} the event. * If it does not handle the event but another Reaction does, the handling version of the Reaction is returned: * * * * * * * * * * * * * * * * * *
non-handlinghandling
ShowShowHandle
HideHideHandle
NoneHandle
* @return the first Reaction or its {@link Reaction#handles handling} version if any Behavior handles the event, or null */ @Override public Reaction handle(Event event, Popup popup) { Reaction reaction = null; boolean handled = false; for(int i = 0; i < receivers.size - 1; i++) { Reaction itsReaction = receivers.get(i).handle(event, popup); if(reaction == null) reaction = itsReaction; if(!handled && itsReaction != null && itsReaction.handles) handled = true; } if(handled && !reaction.handles) switch(reaction) { case Show: return Reaction.ShowHandle; case Hide: return Reaction.HideHandle; default: assert false; case None: return Reaction.Handle; } return reaction; } } /** adds the popup to the {@link Event#getStage() Event's Stage} in {@link #show(Event, Popup)} if it is on no or another Stage * @author dermetfan */ public static class AddToStageBehavior extends Behavior.Adapter { @Override public boolean show(Event event, Popup popup) { if(popup.getPopup().getStage() != event.getStage()) event.getStage().addActor(popup.getPopup()); return super.show(event, popup); } } /** shows and hides the popup by settings its visibility * @author dermetfan */ public static class VisibilityBehavior extends Behavior.Adapter { /** calls {@link Actor#setVisible(boolean) setVisible(true)} and {@link Actor#toFront() toFront()} on the {@link Popup#popup} */ @Override public boolean show(Event event, Popup popup) { popup.getPopup().setVisible(true); popup.getPopup().toFront(); return true; } /** calls {@link Actor#setVisible(boolean) setVisible(false)} on the {@link Popup#popup} */ @Override public boolean hide(Event event, Popup popup) { popup.getPopup().setVisible(false); return false; } } /** fades in/out in {@link #show(Event, Popup)}/{@link #hide(Event, Popup)} using {@link com.badlogic.gdx.scenes.scene2d.actions.AlphaAction AlphaActions} * @author dermetfan */ public static class FadeBehavior extends Behavior.Adapter { /** the fade duration (default is 0.4) */ private float fadeInDuration = .4f, fadeOutDuration = .4f; /** the fade interpolation (default is {@code Interpolation.fade}) */ private Interpolation fadeInInterpolation = Interpolation.fade, fadeOutInterpolation = Interpolation.fade; /** creates a FadeBehavior with the default values */ public FadeBehavior() {} /** @param fadeDuration the {@link #fadeInDuration} and {@code #fadeOutDuration} */ public FadeBehavior(float fadeDuration) { this(fadeDuration, fadeDuration); } /** @param fadeInterpolation the */ public FadeBehavior(Interpolation fadeInterpolation) { this(fadeInterpolation, fadeInterpolation); } /** @param fadeDuration the {@link #fadeInDuration} and {@link #fadeOutDuration} * @param fadeInterpolation the {@link #fadeInInterpolation} and {@link #fadeOutInterpolation} */ public FadeBehavior(float fadeDuration, Interpolation fadeInterpolation) { this(fadeDuration, fadeDuration, fadeInterpolation, fadeInterpolation); } /** @param fadeInDuration the {@link #fadeInDuration} * @param fadeOutDuration the {@link #fadeOutDuration} */ public FadeBehavior(float fadeInDuration, float fadeOutDuration) { this.fadeInDuration = fadeInDuration; this.fadeOutDuration = fadeOutDuration; } /** @param fadeInInterpolation the {@link #fadeInInterpolation} * @param fadeOutInterpolation the {@link #fadeOutInterpolation} */ public FadeBehavior(Interpolation fadeInInterpolation, Interpolation fadeOutInterpolation) { this.fadeInInterpolation = fadeInInterpolation; this.fadeOutInterpolation = fadeOutInterpolation; } /** @param fadeInDuration the {@link #fadeInDuration} * @param fadeOutDuration the {@link #fadeOutDuration} * @param fadeInInterpolation the {@link #fadeInInterpolation} * @param fadeOutInterpolation the {@link #fadeOutInterpolation} */ public FadeBehavior(float fadeInDuration, float fadeOutDuration, Interpolation fadeInInterpolation, Interpolation fadeOutInterpolation) { this.fadeInDuration = fadeInDuration; this.fadeOutDuration = fadeOutDuration; this.fadeInInterpolation = fadeInInterpolation; this.fadeOutInterpolation = fadeOutInterpolation; } @Override public boolean show(Event event, Popup popup) { popup.getPopup().toFront(); popup.getPopup().addAction(Actions.sequence(Actions.visible(true), Actions.fadeIn(fadeInDuration, fadeInInterpolation))); return super.show(event, popup); } @Override public boolean hide(Event event, Popup popup) { popup.getPopup().addAction(Actions.sequence(Actions.fadeOut(fadeOutDuration, fadeOutInterpolation), Actions.visible(false))); return super.hide(event, popup); } // getters and setters /** @return the {@link #fadeInDuration} */ public float getFadeInDuration() { return fadeInDuration; } /** @param fadeInDuration the {@link #fadeInDuration} to set */ public void setFadeInDuration(float fadeInDuration) { this.fadeInDuration = fadeInDuration; } /** @return the {@link #fadeOutDuration} */ public float getFadeOutDuration() { return fadeOutDuration; } /** @param fadeOutDuration the {@link #fadeOutDuration} to set */ public void setFadeOutDuration(float fadeOutDuration) { this.fadeOutDuration = fadeOutDuration; } /** @return the {@link #fadeInDuration} */ public Interpolation getFadeInInterpolation() { return fadeInInterpolation; } /** @param fadeInInterpolation the {@link #fadeInInterpolation} to set */ public void setFadeInInterpolation(Interpolation fadeInInterpolation) { this.fadeInInterpolation = fadeInInterpolation; } /** @return the {@link #fadeOutInterpolation} */ public Interpolation getFadeOutInterpolation() { return fadeOutInterpolation; } /** @param fadeOutInterpolation the {@link #fadeOutInterpolation} to set */ public void setFadeOutInterpolation(Interpolation fadeOutInterpolation) { this.fadeOutInterpolation = fadeOutInterpolation; } } /** The behavior of a menu such as a menu bar or context menu. Shows and hides but does not position the popup. Add this to the Popup of the Actor that the user should be able to click. * Note that this can only hide on events of other actors if it receives them, so consider adding all your menus to an {@link net.dermetfan.gdx.scenes.scene2d.EventMultiplexer EventMultiplexer} high up in the hierarchy (e.g. added to the {@link com.badlogic.gdx.scenes.scene2d.Stage Stage}). * @author dermetfan */ public static class MenuBehavior extends Behavior.Adapter { /** Bit mask of {@link Buttons} that trigger {@link Reaction#ShowHandle}. Default is {@code 1 << Buttons.LEFT}. */ private int showButtons = 1 << Buttons.LEFT; public MenuBehavior() {} /** @param showButtons the buttons to call {@link #showOn(int)} with */ public MenuBehavior(int... showButtons) { for(int button : showButtons) showOn(button); } /** {@link Reaction#ShowHandle Shows} on {@link #showButtons} click and menu key press. Hides on all other clicks, escape key and back key. * Note that this will not hide on clicks on other actors except the {@link Event#getListenerActor()}'s children. */ @Override public Reaction handle(Event e, Popup popup) { if(!(e instanceof InputEvent)) return Reaction.None; InputEvent event = (InputEvent) e; switch(event.getType()) { case touchDown: if((1 << event.getButton() & showButtons) == showButtons && event.getTarget().getListeners().contains(popup, true)) return Reaction.ShowHandle; else if(!popup.isAscendantOf(event.getTarget())) // don't hide on clicks on this or child popups return Reaction.Hide; case keyDown: if(event.getKeyCode() == Keys.MENU && event.getTarget().getListeners().contains(popup, true)) // menu key shows return Reaction.ShowHandle; else if(event.getKeyCode() == Keys.ESCAPE || event.getKeyCode() == Keys.BACK) // escape and back hide return Reaction.HideHandle; } return null; } /** @param button the {@link Buttons button} on which {@link InputEvent.Type#touchDown click} to {@link #show(Event, Popup) show} * @return the new value of {@link #showButtons} */ public int showOn(int button) { return showButtons |= 1 << button; } /** @param button the {@link Buttons button} on which {@link InputEvent.Type#touchDown click} not to {@link #show(Event, Popup) show} * @return the new value of {@link #showButtons} */ public int showNotOn(int button) { return showButtons &= ~(1 << button); } // getters and setters /** @return the {@link #showButtons} */ public int getShowButtons() { return showButtons; } /** @param showButtons the {@link #showButtons} to set */ public void setShowButtons(int showButtons) { this.showButtons = showButtons; } } /** The Behavior of a classic tooltip. Does nothing in {@link #show(Event, Popup)} and {@link #hide(Event, Popup)}. Hides on {@link Keys#ESCAPE escape}. * Add the Popup using this TooltipBehavior to an {@link net.dermetfan.gdx.scenes.scene2d.EventMultiplexer EventMultiplexer} high in the hierarchy (e.g. on the Stage) to make sure events on other Actors are received so that the TooltipBehavior can hide properly. * @author dermetfan */ public static class TooltipBehavior extends Behavior.Adapter { /** the Task calling {@link Popup#show(Event)}/{@link Popup#hide(Event)} */ private final PopupTask showTask = new PopupTask() { @Override public void run() { popup.show(event); } }, hideTask = new PopupTask() { @Override public void run() { popup.hide(event); } }; /** the events that define when to show, hide or cancel the tooltip in the form {@code 1 << type.ordinal()} */ private int showEvents = 1 << enter.ordinal(), hideEvents = 1 << touchDown.ordinal() | 1 << touchUp.ordinal() | 1 << exit.ordinal(), cancelEvents = 1 << touchDown.ordinal() | 1 << exit.ordinal(); /** the events that require the {@link Popup#popup} to be added to the {@link Event#getTarget() event target} */ private int targetPopupShowEvents = 1 << enter.ordinal() | 1 << exit.ordinal(), targetPopupHideEvents = 1 << mouseMoved.ordinal(), targetPopupCancelEvents; /** the delay before {@link Popup#show(Event)}/{@link Popup#hide(Event)} */ private float showDelay = .75f, hideDelay; public TooltipBehavior() {} /** @param delay see {@link #setDelay(float)} */ public TooltipBehavior(float delay) { setDelay(delay); } /** @param showDelay the {@link #showDelay} * @param hideDelay the {@link #hideDelay} */ public TooltipBehavior(float showDelay, float hideDelay) { this.showDelay = showDelay; this.hideDelay = hideDelay; } /** @param showEvents the {@link #showEvents} */ public TooltipBehavior(int showEvents) { this.showEvents = showEvents; } /** @param showEvents the {@link #showEvents} * @param hideEvents the {@link #hideEvents} */ public TooltipBehavior(int showEvents, int hideEvents) { this.showEvents = showEvents; this.hideEvents = hideEvents; } /** @param showEvents the {@link #showEvents} * @param hideEvents the {@link #hideEvents} * @param cancelEvents the {@link #cancelEvents} */ public TooltipBehavior(int showEvents, int hideEvents, int cancelEvents) { this.showEvents = showEvents; this.hideEvents = hideEvents; this.cancelEvents = cancelEvents; } @Override public Reaction handle(Event e, Popup popup) { if(!(e instanceof InputEvent)) return super.handle(e, popup); InputEvent event = (InputEvent) e; Type type = event.getType(); int flag = 1 << type.ordinal(); if(type == Type.keyDown && event.getKeyCode() == Keys.ESCAPE && ((targetPopupHideEvents & flag) != flag || event.getTarget().getListeners().contains(popup, true))) return Reaction.Hide; if(event.getRelatedActor() == popup.getPopup()) return super.handle(e, popup); if((cancelEvents & flag) == flag && ((targetPopupCancelEvents & flag) != flag || event.getTarget().getListeners().contains(popup, true))) showTask.cancel(); if((hideEvents & flag) == flag && ((targetPopupHideEvents & flag) != flag || event.getTarget().getListeners().contains(popup, true))) { if(hideDelay > 0) { hideTask.init(event, popup); if(!hideTask.isScheduled()) Timer.schedule(hideTask, hideDelay); } else return Reaction.Hide; } if((showEvents & flag) == flag && ((targetPopupShowEvents & flag) != flag || event.getTarget().getListeners().contains(popup, true))) { if(showDelay > 0) { showTask.init(event, popup); if(!showTask.isScheduled()) Timer.schedule(showTask, showDelay); } else return Reaction.Show; } return super.handle(e, popup); } /** @param event the {@link Type} on which to show the tooltip * @return the new value of {@link #showEvents} */ public int showOn(Type event) { return showEvents |= 1 << event.ordinal(); } /** @param event the {@link Type} on which not to show the tooltip * @return the new value of {@link #showEvents} */ public int showNotOn(Type event) { return showEvents &= ~(1 << event.ordinal()); } /** @param event the {@link Type} on which to hide the tooltip * @return the new value of {@link #hideEvents} */ public int hideOn(Type event) { return hideEvents |= 1 << event.ordinal(); } /** @param event the {@link Type} on which not to hide the tooltip * @return the new value of {@link #hideEvents} */ public int hideNotOn(Type event) { return hideEvents &= ~(1 << event.ordinal()); } /** @param event the {@link Type} on which to cancel showing the tooltip * @return the new value of {@link #cancelEvents} */ public int cancelOn(Type event) { return cancelEvents |= 1 << event.ordinal(); } /** @param event the {@link Type} on which to not cancel showing the tooltip * @return the new value of {@link #cancelEvents} */ public int cancelNotOn(Type event) { return cancelEvents &= ~(1 << event.ordinal()); } // getters and setters /** @param delay the {@link #showDelay} and {@link #hideDelay} */ public void setDelay(float delay) { showDelay = hideDelay = delay; } /** @return the {@link #showDelay} */ public float getShowDelay() { return showDelay; } /** @param showDelay the {@link #showDelay} to set */ public void setShowDelay(float showDelay) { this.showDelay = showDelay; } /** @return the {@link #hideDelay} */ public float getHideDelay() { return hideDelay; } /** @param hideDelay the {@link #hideDelay} to set */ public void setHideDelay(float hideDelay) { this.hideDelay = hideDelay; } /** @return the {@link #showEvents} */ public int getShowEvents() { return showEvents; } /** @param showEvents the {@link #showEvents} to set */ public void setShowEvents(int showEvents) { this.showEvents = showEvents; } /** @return the {@link #hideEvents} */ public int getHideEvents() { return hideEvents; } /** @param hideEvents the {@link #hideEvents} to set */ public void setHideEvents(int hideEvents) { this.hideEvents = hideEvents; } /** @return the {@link #cancelEvents} */ public int getCancelEvents() { return cancelEvents; } /** @param cancelEvents the {@link #cancelEvents} to set */ public void setCancelEvents(int cancelEvents) { this.cancelEvents = cancelEvents; } /** @return the {@link #targetPopupShowEvents} */ public int getTargetPopupShowEvents() { return targetPopupShowEvents; } /** @param targetPopupShowEvents the {@link #targetPopupShowEvents} to set */ public void setTargetPopupShowEvents(int targetPopupShowEvents) { this.targetPopupShowEvents = targetPopupShowEvents; } /** @return the {@link #targetPopupHideEvents} */ public int getTargetPopupHideEvents() { return targetPopupHideEvents; } /** @param targetPopupHideEvents the {@link #targetPopupHideEvents} to set */ public void setTargetPopupHideEvents(int targetPopupHideEvents) { this.targetPopupHideEvents = targetPopupHideEvents; } /** @return the {@link #targetPopupCancelEvents} */ public int getTargetPopupCancelEvents() { return targetPopupCancelEvents; } /** @param targetPopupCancelEvents the {@link #targetPopupCancelEvents} to set */ public void setTargetPopupCancelEvents(int targetPopupCancelEvents) { this.targetPopupCancelEvents = targetPopupCancelEvents; } /** used internally to call {@link Popup#show(Event)} or {@link Popup#hide(Event)} * @author dermetfan * @see #showTask * @see #hideTask */ private static abstract class PopupTask extends Task { /** a copy of the received InputEvent */ protected final InputEvent event = new InputEvent(); /** the Popup that received the Event */ protected Popup popup; /** @param event the InputEvent to copy to {@link #event} * @param popup the {@link #popup} */ public void init(InputEvent event, Popup popup) { this.event.reset(); Scene2DUtils.copy(event, this.event); this.popup = popup; } } /** provides {@link #followPointer} * @author dermetfan */ public static class TooltipPositionBehavior extends PositionBehavior { /** whether {@link Type#mouseMoved mouseMoved} events should apply the position */ private boolean followPointer; public TooltipPositionBehavior(Position position) { super(position); } /** @param followPointer the {@link #followPointer} */ public TooltipPositionBehavior(Position position, boolean followPointer) { super(position); this.followPointer = followPointer; } @Override public Reaction handle(Event event, Popup popup) { if(followPointer && event instanceof InputEvent && ((InputEvent) event).getType() == Type.mouseMoved) getPosition().apply(event, popup.getPopup()); return super.handle(event, popup); } // getters and setters /** @return the {@link #followPointer} */ public boolean isFollowPointer() { return followPointer; } /** @param followPointer the {@link #followPointer} to set */ public void setFollowPointer(boolean followPointer) { this.followPointer = followPointer; } } } /** sets the position of the popup in {@link #show(Event, Popup)} * @author dermetfan */ public static class PositionBehavior extends Behavior.Adapter { /** the Position to {@link Position#apply(Event, Actor) apply} */ private Position position; /** @param position the {@link #position} */ public PositionBehavior(Position position) { this.position = position; } /** @param positions the Positions to create a {@link PositionMultiplexer} for */ public PositionBehavior(Position... positions) { this(new PositionMultiplexer(positions)); } /** @param popup the popup which position to set */ @Override public boolean show(Event event, Popup popup) { position.apply(event, popup.getPopup()); return super.show(event, popup); } // getters and setters /** @return the {@link #position} */ public Position getPosition() { return position; } /** @param position the {@link #position} to set */ public void setPosition(Position position) { this.position = position; } /** determines and applies a position * @author dermetfan */ public interface Position { /** @param event the event * @param popup the popup which position to set */ void apply(Event event, Actor popup); } /** a Multiplexer for Positions * @author dermetfan */ public static class PositionMultiplexer extends Multiplexer implements Position { public PositionMultiplexer() {} public PositionMultiplexer(int size) { super(size); } public PositionMultiplexer(Position... receivers) { super(receivers); } public PositionMultiplexer(Array receivers) { super(receivers); } @Override public void apply(Event event, Actor popup) { for(Position position : receivers) position.apply(event, popup); } } /** the position of a pointer * @author dermetfan */ public static class PointerPosition implements Position { /** the pointer which position to resolve */ private int pointer; /** resolves pointer 0 */ public PointerPosition() {} /** @param pointer the {@link #pointer} */ public PointerPosition(int pointer) { this.pointer = pointer; } @Override public void apply(Event event, Actor popup) { Vector2 pos = Scene2DUtils.pointerPosition(event.getStage(), pointer); if(popup.hasParent()) popup.getParent().stageToLocalCoordinates(pos); popup.setPosition(pos.x, pos.y); } // getters and setters /** @return the {@link #pointer} */ public int getPointer() { return pointer; } /** @param pointer the {@link #pointer} to set */ public void setPointer(int pointer) { this.pointer = pointer; } } /** a preset position * @author dermetfan */ public static class PresetPosition implements Position { /** the position to {@link #apply(Event, Actor)} */ private float x, y; public PresetPosition() {} /** @param x the {@link #x} * @param y the {@link #y} */ public PresetPosition(float x, float y) { this.x = x; this.y = y; } @Override public void apply(Event event, Actor popup) { popup.setPosition(x, y); } // getters and setters /** @return the {@link #x} */ public float getX() { return x; } /** @param x the {@link #x} to set */ public void setX(float x) { this.x = x; } /** @return the {@link #y} */ public float getY() { return y; } /** @param y the {@link #y} to set */ public void setY(float y) { this.y = y; } } /** offsets the popup by a certain amount * @author dermetfan */ public static class OffsetPosition implements Position { /** the offset */ private float x, y; /** @param x the {@link #x} * @param y the {@link #y} */ public OffsetPosition(float x, float y) { this.x = x; this.y = y; } @Override public void apply(Event event, Actor popup) { popup.setPosition(popup.getX() + x, popup.getY() + y); } // getters and setters /** @return the {@link #x} */ public float getX() { return x; } /** @param x the {@link #x} to set */ public void setX(float x) { this.x = x; } /** @return the {@link #y} */ public float getY() { return y; } /** @param y the {@link #y} to set */ public void setY(float y) { this.y = y; } } /** The position of the event if it is an {@link InputEvent}. The position is composed of {@link InputEvent#getStageX()} and {@link InputEvent#getStageY()}. * @author dermetfan */ public static class EventPosition implements Position { @Override public void apply(Event event, Actor popup) { if(event instanceof InputEvent) { InputEvent inputEvent = (InputEvent) event; Vector2 pos = Pools.obtain(Vector2.class); pos.set(inputEvent.getStageX(), inputEvent.getStageY()); if(popup.hasParent()) popup.getParent().stageToLocalCoordinates(pos); popup.setPosition(pos.x, pos.y); Pools.free(pos); } else popup.setPosition(Float.NaN, Float.NaN); } } /** position aligned relative to {@link Event#getTarget() target} * @author dermetfan */ public static class AlignPosition implements Position { /** the {@link Align} flag for alignment on {@link Event#getTarget()} */ private int targetAlign; /** the {@link Align} flag */ private int align; /** @param align the {@link #align} */ public AlignPosition(int targetAlign, int align) { this.targetAlign = targetAlign; this.align = align; } @Override public void apply(Event event, Actor popup) { Actor target = event.getTarget(); Vector2 pos = Pools.obtain(Vector2.class).setZero(); pos.set(Scene2DUtils.align(target.getWidth(), target.getHeight(), targetAlign)); target.localToStageCoordinates(pos); popup.stageToLocalCoordinates(pos); popup.localToParentCoordinates(pos); popup.setPosition(pos.x, pos.y, align); Pools.free(pos); } // getters and setters /** @return the {@link #align} */ public int getAlign() { return align; } /** @param align the {@link #align} to set */ public void setAlign(int align) { this.align = align; } /** @return the {@link #targetAlign} */ public int getTargetAlign() { return targetAlign; } /** @param targetAlign the {@link #targetAlign} to set */ public void setTargetAlign(int targetAlign) { this.targetAlign = targetAlign; } } /** offsets the position by aligning it using the popup's size * @author dermetfan */ public static class AlignedOffsetPosition implements Position { /** the {@link com.badlogic.gdx.utils.Align Align} flag */ private int align; /** @param align the {@link #align} */ public AlignedOffsetPosition(int align) { this.align = align; } @Override public void apply(Event event, Actor popup) { Vector2 offset = Scene2DUtils.align(popup.getWidth(), popup.getHeight(), align); popup.setPosition(popup.getX() - offset.x, popup.getY() - offset.y); } // getters and setters /** @return the {@link #align} */ public int getAlign() { return align; } /** @param align the {@link #align} to set */ public void setAlign(int align) { this.align = align; } } } }




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