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support library for libGDX
/** Copyright 2014 Robin Stumm ([email protected], http://dermetfan.net)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License. */
package net.dermetfan.gdx.scenes.scene2d.ui;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import net.dermetfan.utils.Function;
import net.dermetfan.gdx.scenes.scene2d.Scene2DUtils;
/** Shows the {@link #popup} at a {@link net.dermetfan.gdx.scenes.scene2d.ui.PositionedPopup.Position}.
* @author dermetfan
* @since 0.4.0 */
public abstract class PositionedPopup extends Popup {
/** Determines a position (usually in stage coordinates) based on an event.
* @author dermetfan
* @since 0.4.0 */
public static interface Position extends Function {}
/** Resolves a preset position.
* @author dermetfan
* @since 0.4.0 */
public static class PresetPosition implements Position {
/** the position to {@link #apply(Event)} */
public static final Vector2 preset = new Vector2();
public PresetPosition() {}
/** @param x the x component of {@link #preset}
* @param y the y component of {@link #preset} */
public PresetPosition(float x, float y) {
preset.set(x, y);
}
/** @return {@link #preset} */
@Override
public Vector2 apply(Event event) {
return preset;
}
}
/** Resolves the position of a pointer.
* @author dermetfan
* @since 0.4.0 */
public static class PointerPosition implements Position {
/** the pointer which position to resolve */
private int pointer;
/** resolves pointer 0 */
public PointerPosition() {}
/** @param pointer the {@link #pointer} */
public PointerPosition(int pointer) {
this.pointer = pointer;
}
/** @return the return value of {@link Scene2DUtils#pointerPosition(com.badlogic.gdx.scenes.scene2d.Stage, int)} with {@link Event#getStage()} and {@link #pointer} */
@Override
public Vector2 apply(Event event) {
return Scene2DUtils.pointerPosition(event.getStage(), pointer);
}
/** @return the {@link #pointer} */
public int getPointer() {
return pointer;
}
/** @param pointer the {@link #pointer} to set */
public void setPointer(int pointer) {
this.pointer = pointer;
}
}
/** Resolves the event position if the given event is an {@link InputEvent}. The event position is composed of {@link InputEvent#getStageX()} and {@link InputEvent#getStageY()}.
* @author dermetfan
* @since 0.4.0 */
public static class EventPosition implements Position {
/** the return value of {@link #apply(Event)} */
private final Vector2 pos = new Vector2();
/** @return the event position if the event is an {@link InputEvent}, {@link Float#NaN} otherwise */
@Override
public Vector2 apply(Event event) {
if(event instanceof InputEvent) {
InputEvent inputEvent = (InputEvent) event;
return pos.set(inputEvent.getStageX(), inputEvent.getStageY());
}
return pos.set(Float.NaN, Float.NaN);
}
}
/** the position in stage coordinates */
private Position position;
/** the offset from {@link #position}*/
private float offsetX, offsetY;
/** @param position the {@link #position} */
public PositionedPopup(T popup, Position position) {
super(popup);
this.position = position;
}
/** @param position the {@link #position}
* @param offsetX {@link #offsetX}
* @param offsetY {@link #offsetY} */
public PositionedPopup(T popup, Position position, float offsetX, float offsetY) {
this(popup, position);
this.offsetX = offsetX;
this.offsetY = offsetY;
}
/** {@link Popup#show(Event) Shows} the {@link #popup} under the pointer, offset by {@link #offsetX} and {@link #offsetY}. Also adds it to the stage of the event if it has no stage. */
@Override
public boolean show(Event event) {
Vector2 pos = position.apply(event).add(offsetX, offsetY);
if(getPopup().hasParent()) // convert position to popup's coordinates
Scene2DUtils.stageToLocalCoordinates(pos, getPopup().getParent());
getPopup().setPosition(pos.x, pos.y);
return super.show(event);
}
// getters and setters
/** @return the {@link #position} */
public Position getPosition() {
return position;
}
/** @param position the {@link #position} to set */
public void setPosition(Position position) {
this.position = position;
}
/** @param x the {@link #offsetX}
* @param y the {@link #offsetY} */
public void setOffset(float x, float y) {
offsetX = x;
offsetY = y;
}
/** @return the {@link #offsetX} */
public float getOffsetX() {
return offsetX;
}
/** @param offsetX the {@link #offsetX} to set */
public void setOffsetX(float offsetX) {
this.offsetX = offsetX;
}
/** @return the {@link #offsetY} */
public float getOffsetY() {
return offsetY;
}
/** @param offsetY the {@link #offsetY} to set */
public void setOffsetY(float offsetY) {
this.offsetY = offsetY;
}
}