net.dermetfan.gdx.scenes.scene2d.ui.popup.AlignedOffsetPosition Maven / Gradle / Ivy
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support library for libGDX
/** Copyright 2014 Robin Stumm ([email protected], http://dermetfan.net)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License. */
package net.dermetfan.gdx.scenes.scene2d.ui.popup;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import net.dermetfan.gdx.scenes.scene2d.Scene2DUtils;
import net.dermetfan.gdx.scenes.scene2d.ui.popup.PositionBehavior.Position;
/** offsets the position by aligning it using the popup's size
* @author dermetfan
* @since 0.8.0 */
public class AlignedOffsetPosition implements Position {
/** the {@link com.badlogic.gdx.scenes.scene2d.utils.Align Align} flag */
private int align;
/** @param align the {@link #align} */
public AlignedOffsetPosition(int align) {
this.align = align;
}
@Override
public void apply(Event event, Actor popup) {
Vector2 offset = Scene2DUtils.align(popup.getWidth(), popup.getHeight(), align);
popup.setPosition(popup.getX() - offset.x, popup.getY() - offset.y);
}
// getters and setters
/** @return the {@link #align} */
public int getAlign() {
return align;
}
/** @param align the {@link #align} to set */
public void setAlign(int align) {
this.align = align;
}
}