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support library for libGDX
/** Copyright 2014 Robin Stumm ([email protected], http://dermetfan.net)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License. */
package net.dermetfan.gdx.scenes.scene2d.ui.popup;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.utils.Pools;
import net.dermetfan.gdx.scenes.scene2d.ui.popup.PositionBehavior.Position;
/** The position of the event if it is an {@link InputEvent}. The position is composed of {@link InputEvent#getStageX()} and {@link InputEvent#getStageY()}.
* @author dermetfan
* @since 0.8.0 */
public class EventPosition implements Position {
@Override
public void apply(Event event, Actor popup) {
if(event instanceof InputEvent) {
InputEvent inputEvent = (InputEvent) event;
Vector2 pos = Pools.obtain(Vector2.class);
pos.set(inputEvent.getStageX(), inputEvent.getStageY());
if(popup.hasParent())
popup.getParent().stageToLocalCoordinates(pos);
popup.setPosition(pos.x, pos.y);
Pools.free(pos);
} else
popup.setPosition(Float.NaN, Float.NaN);
}
}
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